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PRODUCT DESCRIPTION\nPrimary weapon pack - 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Textures made for PBR shader system. Includes several modifications.
\n\n24 weapons models is ready for use in Unity, Unreal engine 4 without additional settings by your side. Asset contains prepared bundles for import to Unity, Unreal engine.
\n\nPolycount:
\n\nАК 47 - 11413 t
\n\nBrisk - 8991 t
\n\nCriket - 7658 t
\n\nCrossbow - 18041 t
\n\nCZ - 18247 t
\n\nFaith - 18090 t
\n\nGranade launcher - 7226 t
\n\nHorn - 2719 t
\n\nHunter - 9621 t
\n\nLWI 95 - 7748 t
\n\nTactical riffle M14 - 8017 t
\n\nM 16 - 14370 t
\n\nMGL 190 - 7071 t
\n\nPlasma shotgun - 13389 t
\n\nRemington - 9560 t
\n\nSaiga - 14472 t
\n\nSniper riffle - 13120 t
\n\nSterling - 17952 t
\n\nSTG 44 - 17596 t
\n\nVertical shotgun - 8614 t
\n\nWhisp - 16208 t
\n\nWinchester - 10783 t
\n\nModels has been made using:
\n\nIncluded Map Types:
\n\n4K-Albedo (TGA)
\n\n4K-Metalness (TGA)
\n\n4K-Roughness (TGA)
\n\n4K-Normalmap (TGA)
\n\n4K-Ao (TGA)
\n\nFormat file:
\n\n-*.Fbx
\n\n-*.obj
\n\n-*.unityasset
\n\n-*.3ds
\n\n-*.max
\n\n-*.ma
\n\nModels uses PBR textures.
\n\nThe intended use for these models and its textures are first person shooters. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
\n\nRig, animations or sound are not included.
\n\nGet in touch:
\n\nIn case of questions please contact us via email developer@eforb.ua or text us messages on our Artstation page https://www.artstation.com/eforb.
\n\nYou can also visit our website: https://eforb.com/
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\n\n FREE version contains:\n
\n- AK-74U\n
\n FULL version contains:\n
\n- AK-74U
\n- AK-74M
\n- AKM
\n- AK-105
\n
\nEvery weapon has some of the modules:
\n- Scopes/Sights
\n- Silencers
\n- Large Magazines \n
\n
\n
\nMeshes: 10K-20K Verts\n
\nTextures: 256x256 - 2048x2048 (Albedo, Metallic and Normal maps).\n
\nPrefabs: You can easily arrange your own type of modification by adding desired mesh to the scene and deleting all of the submeshes you don't need.
\nFor example, if you want a normal AK-74U with large magazine you need to:
\n- drag the AK-74U mesh to the scene
\n- select the normal magazine, scope and silencer
\n- delete the selection
\n- drag the gameobject to the Project window to create a prefab
\n
\nPack contains example scene and ready-to-use prefabs.\n