Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Website: Learn more about Medieval Settlement.
\n⚔️ Support: Submit any question.
\n\n
\n\n
\n⚔️HIGHLIGHTS⚔️
\n- Highly performant and low file size.
\n- Modular workflow with 180+ prefabs
\n- 15 premade houses
\n- 1 premade town scene
\n- Color schemes
\n- Compatible with Built-In and with Universal Rendering Pipelines (URP).
\n
\n180+ prefabs for modular workflow
\n- 15 preset buildings
\n- 38 preset building floors
\n- 63 building parts (walls, windows, pillars, beams, doorways)
\n- 25 nature elements (plants, rocks)
\n- 46 props (barrels, tables, market stands...etc)
Manually tested in the following Unity Versions 2019.4.2f1 (LTS), 2020.2.0. Both in Built-In and URP.
\n\n\n⚔️PERFECT FOR⚔️
\nPerfect for any game genre, including:
\n- Adventure
\n- RPGs
\n- Rogue-like
\n- Souls-like
\n- Survival games
\n- Fantasy or Steampunk games\n
\n⚔️USEFUL LINKS⚔️
\n- Forum
\n- Website
\n- Support
\n- Community
\n
Mixall studio presents a good solution for your games, VR projects and simulators: LOW POLY WORLD - HOSPITAL.
Character setup to work with Mecanim (no animations included in this pack). This pack you can optimize and use to create games, simulators and virtual reality projects.
You can play a FREE DEMO before purchasing. Since the WebGL version is limited, the textures are different from the original and are highly compressed. It's also worth waiting a bit for the project to load on the web, that's fine.
★ Key Features ★
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
-LOW POLY WORLD - STYLIZED CARS
-LOW POLY WORLD - STYLIZED CHARACTERS WITH WEAPONS
-LOW POLY WORLD - PROTOTYPE PACK
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
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-3 artillery units, 3 missile launchers
-3 artillery shells, 3 missiles
-Techtree progression is supported
-Turrets/barrels can rotate
-All barrels have firing animations
-Tracks can be animated (UV offset)
-Changeable decals
-4 damage decals
-6 different texture sets
-PSD source files are included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 1024 and 512
-Tris count ca. 600 - 1000
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well.
-Heavy Mech Punisher
-30+ animations (in place + root motion)
-Non-humanoid Skeleton with 19 bones
-Modular weapons
-Cannons, lasers, MGs, long- and short-range-missile launchers
-2 missiles, 2 projectiles
-34 decals
-Arms are destructible (can be blown off)
-Hands have no bones and are not animated
-Hands are optional and can be removed/replaced with weapons
-5 different texture sets
-PSDs with intact layers are included
-PBR textures (metallic)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
-Tris count ca. 5500
-Final tris count depends on how many weapons are used for the mech
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\n\nNut type: this version is specific for aftermarket automotive, car style customization only for esthetic reasons with different trim and colors look. HEX 17
\n\n\nYou can scale them to a bigger HEX or longitudinally and change material color.
\n\n\nSince it is a hard surface game object, the model was created using the NURBS surface. The same technique of traditional industrial design workflow to allow the reflections to run smoothly and get the same feeling of the real object. Meshes made up from surface includes hi detail vertex normals but do not include LOD. Tree different types of bolts are provided.
\n\n\nWARNINGS LOD level of detail for virtual 3D representation and performance optimizations are not included. These nuts are designed for virtual 3D representation and are not accurate for real-life use and NURBS surfaces are not included. AM 11 was included in the project as AM 20..
\n\nNOTE:
\nThese FBX 3D nuts models are standardized units meshes in meters. The 3D model is ready for production and can be scaled up to HEX 18 and HEX 21. Very detail meshes used for desktop game development, cinema or the car automotive industry. PBR Metalness: include a set of color albedo, metallic, normal texture map custom made simulating different material finishing styles. There are different types of steel and alloy material as examples. Simple to add color on top using the inspector. In some cases, it also includes ambient occlusion, bumps normal map and metallic roughness texture as shown in the screenshots. Rendering is made inside Adobe Substance Painter.
\n\nINCLUDES\nGo Nuts For Your Wheels includes 16 different nuts 3D model shapes. Special high-quality meshes from around 2 to 20 K geometry triangles with accurate vertex normals.
\n\nFBX 3D SPECIFICATIONS\n\nLug Nuts Trim&Color Models Meshes:\nTotal triangular polygons after forced triangulation 2000 ~ 20000.\n \nTRIS In Unity (more than). \nAM 1:\t\t14k \ttris (more than)\nAM 2:\t\t20k \t‘’\nAM 3:\t\t2k \t‘’\nAM 4:\t\t3k\nAM 5:\t\t8k\nAM 6:\t\t8k\nAM 7:\t\t12k\nAM 8:\t\t7k \nAM 9:\t\t9k\nAM 10:\t19k\nAM 11:\t15k (AM 20)\nAM 12:\t3k\nAM 13:\t20k\nAM 14:\t8k\nAM 15:\t8k\nAM 16:\t3k\n\n\nUV distribution\nWhere it was possible, the UV layout is made up so it's easy to apply fix textures. For the UV mapping, the spherical and cylindrical projection was used. As an exception are the bolts. Bolts have overlapping UV layout. For example, logos in most cases must be placed horizontally; Substance Painter was used for making the correct material texture (using trilinear). Ambien occlusion was not added to the colour albedo texture. In this way, can fit better into the wheel hole and have their own material with metallic and bump. For performance reasons, you can mix AO into the Albado using Photoshop. It is possible to use the same albedo texture, changing (shifting) the albedo color in photoshop without losing detail. Try first to change the color in the inspector.
\n\nSCENE\n“Go Nuts For Trim and Color” scene is intended for the inspection of the 3D model and eventual prefabs using the scene window and not in the “Play” mode. Play mode will let you inspect the models individually. I put my effort into making different nuts examples of possible default draft game-objects for beginners. Since the game objects are too small, in this case, colliders (type: capsule) are not included.
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Mining tools are also included.\n\nIncluded in this set are:\n* Stones in various sizes\n* Veins Ores : Iron, Bronze, Coal and Magic\n* Nuggets Ores : Gold, Silver and Coal\n* Crystals Ores : Diamond, Amethyst, Saphire, Emerald, Topaz and Ruby\n* Mining Tools : Pickaxe, Axe, Shovel and Hammer","fileSize":"4920792","id":274895601823,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_20.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_50.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_80.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_110.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_140.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_170.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_200.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_230.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_260.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_290.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_320.png"},{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/Screenshots/christal_emerald_5_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00208330/christal_emerald_5/christal_emerald_5.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-12-03T12:50:16Z","modelUpdatedTime":"2021-12-03T12:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00208330/christal_emerald_5.obs.glb","name":"christal_emerald_5","originSource":"ASSET_STORE","packageId":"208330","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5ddd2b99-3a9b-4234-af8e-f04cefccc42a.webp","name":"Mine Ore Set - Proto Series"},"polygonCount":96,"publishedDate":null,"publisher":{"name":"BitGem"},"rigged":false,"slug":"christal_emerald_5-274895601823","sourceUrl":"https://assetstore.unity.com/packages/slug/208330?aid=1011loDfK","stats":{"viewCount":2},"tags":["Mine Ore Set - Proto Series","toon","lowpoly","mine","ore","pickaxe","source"],"unityVersions":["2020.2.2"],"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};