-two skins (classic and black paitned)
-materials for PBR shaders (standart metallic and standart specular).
-texture sizes:
cannon - 4096x4096.
stand - 4096x4096.
cannonball - 512x512.
-polycount
cannon - 4234 trisses.
stand - 2380 trisses.
cannonball - 80 trisses.
-each moving part has its pivot point.