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\n3D model of an Attack Helicopter AH-1W SuperCobra with 5 basic versions \n\n \nDescription \n \nDetailed model of a AH-1W called SuperCobra. \nAnimated*** and Optimized.\n \nThis 3D model was created as main game element for powerful mobile/tablet* with 1K textures but can also be used for Desktop Version with 2K PBR workFlow.\n \n \nAdittional Map and PSD file include with masked area (dirt,dust,plastic...) to create your own texture. This package comes with 4 untexted base color.\n \nHeat distortion normal map include to simulate hot air with particules.\n \n\n\n \nMesh Details: \n \n- Textures Size : 2048 \n\n- 4 Cockpit Textures 2K (PBR) \n- 2 Fake Motion Blades Textures 2K \n- 1 Body Texture 2K (PBR) \n- 1 Mechanic Texture 2K (PBR) \n- 1 Scratched Texture 2K \n- 1 Weapons support Texture 2K (PBR) \n\n \n- Custom colliders (to create damage system) \n\n- Canopy \n- Body \n- Engine \n- Main Rotor \n- Blades \n- Landing Gear \n- Torque \n- Weapons Support \n- Canon \n\n \n\n \nAnimation: \n \n\n-Pilot and gunner doors : Animation Clip \n-Collective pitch : Animation Clip \n-Blades bending : Animation Clip \n-Tail Rotor : Animation Clip \n-Turret and rotors : Via custom script\n\n \n\n \nLevel of Detail: \n \nLOD0 : 32,450 Tris - 10 Materials** \nLOD1: 12,711 Tris - 9 Materials** \nLOD2: 5,916 Tris - 8 Materials** \n\n\n \nScripts: \n \nProvided scripts are for testing purpose only and should not being used in game.\n \n \n\nAll images and video are rendered with Unity using \"PostProcessingStack\" and \"Standard Asset\". \n \n\n*Mobile version needs to have massive Optimisation for all GameObjects (Tested on Samsung Galaxy S7 edge only).\n** With weapons support and fake motion blade.***Cockpit Displays are not Animated\n
\n3D model of an Attack Helicopter AH-1W SuperCobra with 5 basic versions \n\n \nDescription \n \nDetailed model of a AH-1W called SuperCobra. \nAnimated*** and Optimized.\n \nThis 3D model was created as main game element for powerful mobile/tablet* with 1K textures but can also be used for Desktop Version with 2K PBR workFlow.\n \n \nAdittional Map and PSD file include with masked area (dirt,dust,plastic...) to create your own texture. This package comes with 4 untexted base color.\n \nHeat distortion normal map include to simulate hot air with particules.\n \n\n\n \nMesh Details: \n \n- Textures Size : 2048 \n\n- 4 Cockpit Textures 2K (PBR) \n- 2 Fake Motion Blades Textures 2K \n- 1 Body Texture 2K (PBR) \n- 1 Mechanic Texture 2K (PBR) \n- 1 Scratched Texture 2K \n- 1 Weapons support Texture 2K (PBR) \n\n \n- Custom colliders (to create damage system) \n\n- Canopy \n- Body \n- Engine \n- Main Rotor \n- Blades \n- Landing Gear \n- Torque \n- Weapons Support \n- Canon \n\n \n\n \nAnimation: \n \n\n-Pilot and gunner doors : Animation Clip \n-Collective pitch : Animation Clip \n-Blades bending : Animation Clip \n-Tail Rotor : Animation Clip \n-Turret and rotors : Via custom script\n\n \n\n \nLevel of Detail: \n \nLOD0 : 32,450 Tris - 10 Materials** \nLOD1: 12,711 Tris - 9 Materials** \nLOD2: 5,916 Tris - 8 Materials** \n\n\n \nScripts: \n \nProvided scripts are for testing purpose only and should not being used in game.\n \n \n\nAll images and video are rendered with Unity using \"PostProcessingStack\" and \"Standard Asset\". \n \n\n*Mobile version needs to have massive Optimisation for all GameObjects (Tested on Samsung Galaxy S7 edge only).\n** With weapons support and fake motion blade.***Cockpit Displays are not Animated\n
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