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Technical feature
\nThe compression of the spring in the shop is done with BlendShapes
Technical Details
\nNumber of Textures: 21
\nTexture sizes:
\n- 64x64 (1)
\n- 512x512 (5)
\n- 1024x1024 (3)
\n- 2048x2048 (6)
\n- 4096x4096 (6) by default size 2048x2048 (AirGun_A_Albedo, AirGun_A_MetallicSmoothness, AirGun_A_Normal, AirGun_B_C_Albedo, AirGun_B_C_MetallicSmoothness, AirGun_B_C_Normal)
\nNumber of Materials: 9
\nNumber of Modeles: 15
\nNumber of Prefabs: 24
\nNumber of triangles: (Min and Max) – 80-8808tris
\nStandard Shader textures are used Albedo, MetallicSmoothess, Normal Map
\nCollider: Yes, custom
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\n
> VR Optimised colorspace\n
> Hologram skins\n
> Dirty/Scratchy Models\n
> PBR - Physical Based Rendering\n
> Demo scene included\n
\nMidpoly Models
\nWeighted Vertex Normals
\nPhisically Based Materials
\n4K Texture Maps for Ultra High Detail
\n
\n2 Base Knives
\n- H. Boker M3 (~3000 tris)
\n- Gerber Remix (~5000 tris)
\n
\n12 Skins, 6 for each
\nBoker:\n- WW2
\n- Unused
\n- Goldie
\n- LightsOff
\n- BlackRainbow
\n- IceBlue
\n
\nRemix:
\n- Carbon
\n- Goldie
\n- Purify
\n- OrangeNavy
\n- LightsOff
\n- Universe
\n
\n
Feature requests are always warm welcome!\n\n
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