The upper row of weapons have 1K textures on them that you can use outside of blender.
The bottom row of weapons have fully procedural textures (they're visible only inside of blender) which you can edit to your liking, but then you'll have to bake them yourself in the case you want to use it in a different program (like game engines).
Bows are using alot of bone constraints for animation so I don't know if they'll work outside of blender.
Also note that bow and wand uv maps are stretched a bit.
If you need .fbx or .obj or other file, contact me, I can upload them externally since sketchfab doesn't have this option.