Here's a makarov I made in Blender and textured in Substance Painter for practice. Credit is appreciated, not required, thanks.
Base Makarov:
- Base Color = 2048x2048
- Metallic = 2048x2048
- Roughness = 2048x2048
- Normal Map(OpenGL) = 2048x2048
Suppressor:
- Base Color = 1024x1024
- Metallic = 1024x1024
- Roughness = 1024x1024
- Normal Map(OpenGL) = 1024x1024
Sight Attachment:
- Base Color = 2048x2048
- Metallic = 2048x2048
- Roughness = 2048x2048
- Normal Map(OpenGL) = 2048x2048
- Opacity = 2048