The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4692 trisses
LOD1 - 2986 trisses
LOD2 - 1972 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.