Asset Overview
I carried out this project with great affection because it was the end of a course that I was doing as a task, I hope to evolve through this work and absorb even more things. The project started in zbrush with the sculpting of primary, secondary, tertiary form and details, I started to open the mesh there in more complex pieces like the top and bandages and screws. The mesh opening of other pieces was done in maya. Already the painting process done in substance painter with its textures being transferred again to maya to start the final scene composition. The scenery was brought from bridge and arranged in maya. The final render was sent to photoshop to do the final compositing there. With a few more renders having been done in the marmoset to better demonstrate the right alone. That's how I finished my project, I hope one day to be able to make projects 100 times bigger than this is to improve even more.