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“Hazelwood Loft” full-pack content:
•a wide range of different materials,
simulating real-world physical surfaces.
•high quality skyboxes painted by
a professional matte painter.
•4K Skyboxes resolutions inside Unity
(8192 x 4096 pixels) which is the max resolution.
•Hero assets come with high-res versions.
•80 textures in all including materials,
cubemaps, lightmaps & effects textures
•2 different sets of day & night lightmaps.
•a wide range of cubemaps used for the
materials including day & night versions.
•8K original PSD source file including all skybox layers for
maximum control & customization 16384x8192 pixels.
•skybox day layers: sky, clouds, smog, fog, sun spot,
sun halo, city & mountains.
•skybox night layers: sky, clouds, moon, stars, fog,
city & mountains, city lights, city glow.
•32bit day skyboxes & 16bit night skyboxes.
•realistic lighting was baked externally in
“Mental Ray” which is used in film.
•lighting has to be redone in Unity if the
scene needs to be drastically altered.
•highly optimized assets running smoothly
at 30 FPS even on low-end mobile devices.
•realistic animated curtains simulating a
wind breeze blowing through the loft.
•a realistic animated flock of birds that flies
seamlessly through the city.
•includes a city pack with a 36 different models
of modern buildings & skyscrapers.
•each one of them has 3 variants for a
total of 100 different structures.
•highly optimized low-poly & realistic
urban buildings & skyscrapers.
•lined up they cover a distance of 7Km.
\n•a set of building roof top structures.
\n•very modular models, could be combined
together in a lot of different ways.
•a photoreal & dynamic sun flare.
•an animated jet plane flying in the horizon
with a day version and night version.
•photoreal light flares for light spots.
•2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.
•a “First Person Controller” prefab which
lets you freely navigate the space.
•all assets have their second UV channel
efficiently & manually unwrapped.
•each section of the loft can be purchased
alone & combined with other adjacent ones.
•each section of the pack comes in two
different disposition scenes: one example
scene & one with all items lined up side by side.
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📜 Synty Newsletter 📜
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Presenting Polygon mini's! Cute miniature versions of our popular Polygon City Series!
A low poly asset pack of hexagonal tiles, cube tiles, buildings, props, and environment assets to create a hex or cube game in a City/ Town theme.
Modular tiles are easy to piece together in a variety of combinations.
Includes multiple demo scenes
272 unique assets with x6 alternative texture colors (5 Team colors).
Assets include:
Background Assets
- City skylines
Building Assets
- Houses Buildings
- Apartment Buildings
- Office Buildings
- Hall
- Church
- Stores
Prop Assets
- Air-con units
- Billboards and signs
- External house props
- City Street props
- Park props
Environment Assets
- Trees
- Sea wall
- Rocks
- Clouds
- Walls
- Sewer pipes
Tile Assets
- Hex Road Tiles
- Hex Path Tiles
- Hex Base Tiles
- Cube Road Tiles
- Cube Path Tiles
- Cube Base Tiles
UI Assets
- Coin x2
- Cube Selection x1
- Hex Selection x1
- Icon Skull x1
- Level Path x3
- Level x2
- Location Marker x4
- Numbers (0-9)
- Star x2
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With this collection you save 25% compared to purchasing the models separately.
- Scifi Submachinegun APS 2
- Scifi Submachinegun DT 55
- Scifi Submachinegun FTF 23
- Scifi SubmachinegunRX 9
- Modular weapon attachments:
- Silencer, duckbill, foregrip, 3 shotgun shell holders
- 2 types of ironsights, 2 reflex sights, one scope
- 3 picatinny rails (large, medium, small)
- 2 flashlights, 2 laser sights
- 6 types of ammunition
- Empty and full magazines
- Scope overlay texture in 4K UHD, Full HD and 4:3 resolution
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (weapon+attachments), 2048 (ammunition)
- Final tris count depends on how many attachments are added to the weapon
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials