A sword with a skull on its base with different decorations like the horns or the ring, ready to use in a fantasy adventure game that shares the same artistic approach. As the approach reached is other, there are less texture maps, due to it is not needed so much detail.
The process has been making first the low poly version, having the topology and the UVs right, then making the high poly version and finally baking it and making the textures. The software used has been firstly Blender to model and Adobe Substance 3D Painter for the texturing process.