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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Standard materials set
Uses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).
2 modes of combination effect (manually textured), mixing two different colors (red excluded).
Albedo textures can be used without emission map.
Built-in and UniversalRP support.
Shader graph customizable set
One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.
FILL and MOD effects can be applied in the same material with full color customization.
Shader graph is supported in UniversalRP for Unity 2019, 2020 and 2021. Shader graph is supported in Built-in for Unity 2021.