First set of modular assets to create a Death Star like interior environment.
Walls are set to a 10 grid vertically and depth wise, a 5 grid horizontally. Doorways differ and had to be set to a 5 grid depth wise to keep the right thickness.
Pivot point is on the front corner where possible.
Display textures on Sketchfab are 2048 and 1024, on download I have made them all 4096 apart frm Emissives that are 1024, in a zip folder with the models all seperate and named accordingly as well.
Some models use the same texture so these will be packed together in folders.
The Hanger floorpanels can either use the metal texture I made in Unreal Engine, or just use a value of 0.5 plugged into the metal.
BACKGROUND IS AN EXAMPLE OF HOW IT CAN LOOK IN UNREAL ENGINE WITH POST PROCESS