Photoscaned pavement texture.

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Author name
kubassa
Source
Sketchfab
Polygon Count
196,608
Release Date
2019-04-19
License
CC BY 4.0
meshlabphotogrametrytileablegame-readysubstance-designerdisplacementphotogrammetry-photoscantileabletexturedisplacesubstancetexturingtexturesubstance-painterzbrushmaterialmeshlabsgame-ready-texturetileable-texture

Asset Overview

This texture was created from my driveway pavement that I photoscaned. Used Visual SFM. http://ccwu.me/vsfm/ CMVS for windows. https://github.com/pmoulon/CMVS-PMVS MeshLabs http://meshlab.sourceforge.net/ All this is free software. I followed a totorial by Phil Nolan on how to use and install. https://www.youtube.com/watch?v=D6eqW6yk50k One I had the mesh from MeshLabs I braught it into Zbrush and baked out 4 diffrent sections of the photoscan giving me 4 diffrent pavement map. This is just one of those maps. After baking from Zbrush I composed all 4 maps in Substance Designer so I could make a nice .sbar that had functionality to change maps and adjust hight/displacement ect..... Now I have a worn pavement .sbar that I can use inside Substance Painter which comes in very handy. With the ability to make the texture up to 4k. This texture is a tileable 2k PBR texture with displacement.

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