This texture was created from my driveway pavement that I photoscaned.
Used Visual SFM.
http://ccwu.me/vsfm/
CMVS for windows.
https://github.com/pmoulon/CMVS-PMVS
MeshLabs
http://meshlab.sourceforge.net/
All this is free software. I followed a totorial by Phil Nolan on how to use and install.
https://www.youtube.com/watch?v=D6eqW6yk50k
One I had the mesh from MeshLabs I braught it into Zbrush and baked out 4 diffrent sections of the photoscan giving me 4 diffrent pavement map. This is just one of those maps.
After baking from Zbrush I composed all 4 maps in Substance Designer so I could make a nice .sbar that had functionality to change maps and adjust hight/displacement ect.....
Now I have a worn pavement .sbar that I can use inside Substance Painter which comes in very handy. With the ability to make the texture up to 4k.
This texture is a tileable 2k PBR texture with displacement.