Asset Overview
3D scene made for an escape game in association with Speedernet.
Visit the scene specially designed for VR.
Scene made in 3DsMax for modeling, lighting and rendering.
3D-Coat for creating PBR textures.
Staff:
3D Modeling, texturing & rendering: Charles Coureau, Pearl Pegaz
Illustrations: Gael Roulin, Laura Meheust, Frederic Gide
Script/story: Benjamin Fuzet