I created this model as a replacement for my existing pot model, this version as a rounder shape and has a much lower poly-count for game performance.
This is a minimalistic pot object for my college assignment platformer game demo “Wish Bearer” . This pot is a breakable object in my game and can be easily colour changed for different purposes.
In my demo I have used this as a breakable object for rewarding the player with more collectables & create more interactivity while also decorating the environment.
I created the model in maya and used the cell fracture plugin from blender to create a destroyed version for use within my game engine.
Keeping this model textureless allows for lots of modularity and use-cases (which also suits my games theme).
The model has been correctly UV unwraped.