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The Colorful City Pack is a versatile collection of high quality modular assets fit for every platform.
This is the URP version - the Standard (Built In Render) version is available as a lite (free) upgrade.
By using only one texture for the 3d assets it offers highly optimized performance that looks great both with lit and also unlit shaders.
Models:
- 15 preassembled houses & shops ready to use.
- 7 cars including one taxi and one police car.
- 5 scooters.
- 43 decoration assets such as benches, chairs, tables, flowerpots, etc.
- 4 trees, 3 grass patches and 15 flower variations.
- 15 pavement assets.
- 20 fence variations.
- 134 modular building blocks to create a high variety of unique houses and shops.
- 5 variations for chimney smoke, 5 variations for water hydrant, 5 variations for water on ground.
Triangle count:
- An average of 2000 triagles for a large asset such as a car or a building.
- Between 100 and 1000 triangles for the other assets.
Textures:
- One texture (Albedo) for the 3d models (1024x1024).
- One texture (Albedo) for the smoke vfx (256x256).
- One texture (Albedo) for the water vfx (512x512).
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895993807,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/Screenshots/steak_pillar_wall_rust01_right_pipes_window_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window/steak_pillar_wall_rust01_right_pipes_window.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-07-03T13:16:12Z","modelUpdatedTime":"2021-03-01T09:33:33Z","modelUrl":"https://models-cdn.yahaha.com/00173966/steak_pillar_wall_rust01_right_pipes_window.obs.glb","name":"steak_pillar_wall_rust01_right_pipes_window","originSource":"ASSET_STORE","packageId":"173966","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d89b0e33-5573-4cbc-a066-122f8e9a6445.webp","name":"Sci Fi Modular Level Building Toolkit"},"polygonCount":714,"publishedDate":null,"publisher":{"name":"STEAKandGAMES"},"rigged":false,"slug":"steak_pillar_wall_rust01_right_pipes_window-274895993807","sourceUrl":"https://assetstore.unity.com/packages/slug/173966?aid=1011loDfK","stats":{"viewCount":3},"tags":["Sci Fi Modular Level Building Toolkit","Modular","SciFi","Sci","Fi","Sci-Fi"],"unityVersions":["2018.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","cyan","blue"],"description":"Modular collection of Sci Fi styled building parts. \n \nCurrently at 5732 prefabs, and 1168 meshes. \n \nBuild out futuristic levels for your Sci Fi games. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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This fully functional elevator system is ready to use in your project. Just drag and drop and build it as you want! Create up to thirty floors in a dynamic and simple way.
______________________________________
This package contains:
- A builder module to generate multiple personalized elevators and their environments
- All the necessary prefabs to build everything with a single click
- 2 simple first person controller (one with Rigidbody, one with Character Controller) that walk, jump and interact with doors, switches and buttons.
______________________________________
Important note on pipelines:
This \"Old Elevator\" asset is fully supported in HDRP, URP and Built-in Render pipelines.
With the double purpose of considerably reducing the size of the package and simplifying the implementation process, the 3 mentioned versions are contained in separate assets, all available in the Unity Asset Store.
This asset is specially built for the Built-in Render Pipeline.
______________________________________
Highly customizable!
Using both the \"Builder\" module and the stand-alone \"Brain\" module, you'll be able to choose and configure:
- How many floors you want to create
- The layout of the buttons on the pad
- The type of exterior doors
- The type of caller
- How much the elevator shakes
- How often the lights flicker
- How secure (or insecure) your elevator is going to be
- Whether you want dust particles in the elevator or not
- Whether you want to add hallways or not
- ... And many more options (throughously detailed in the documentation)
Once you build your elevator and its surroundings, you will have a 100% working interactable custom elevator, which will allow you to travel to every floor (without bouncing), open and close the doors, turn both elevator and hallways lights on and off, call the elevator ... and even to pull the emergency brake!
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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A set of six different windows of different shapes and sizes. \nWindows for modular building construction. \nPolygons are only on the visible side. \nAlso included is a emissive map. \nGame ready models.
The package consists of 13 lowpoly meshes, which can be modularly assembled to different variations of buildings.
\n\n
Thus, entire scenes (for example, in the setting of London in the late 19th century) can be designed by simply joining the facades together like tiles.
\n\n
The handling of the tiles is kept very simple by snapping them together, so you can invest your time in creating an exciting map. Example buildings or facades are included in the package.
\n\n
To save precious memory there are only two textures in 2k. The detail level of the sculpted high resolution meshes was mapped to two normal maps also in 2k.
The best description is that this pack is Low Poly Ultimate Packfor more detailed, third and first-person games. The goal is to update it regularly for free with new models and create something truly unique.For that, we have partnered with our friends from Tri Pirogy studio to bring the best art possible.
📢 I M P O R T A N T
We are starting with this low price but each release will increase the cost significantly.
— Content —
- 2500+ Prefabs with colliders
- Atlas texture workflow with multiple color variants ready for you.
And the best is yet to come :) Thank you all for purchasing our pack! If you have a specific requirement for a model, we will be happy to add it! Email us at contact@polyperfect.com or reach us on our discord!
","id":274903110454,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_20.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_50.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_80.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_110.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_140.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_170.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_200.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_230.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_260.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_290.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_320.webp"},{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/Screenshots/fence-brick-1m_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/215157/fence-brick-1m/fence-brick-1m.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-25T12:44:33Z","modelUpdatedTime":"2023-07-11T07:13:14Z","modelUrl":"https://models-cdn.yahaha.com/215157/fence-brick-1m.obs.glb","name":"fence-brick-1m","originSource":"ASSET_STORE","packageId":"215157","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/15048e66-454f-49ff-8755-6b81e83b5249.webp","name":"Poly Universal Pack"},"polygonCount":114,"publishedDate":"2023-07-02T18:37:10Z","publisher":{"id":"19123","name":"polyperfect","url":"https://www.polyperfect.com"},"rigged":false,"slug":"fence_brick_1m-274903110454","sourceUrl":"https://assetstore.unity.com/packages/slug/215157?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","gray"],"description":"Build your own roman building with this pack of modules \n- All materials are PBR Standard \n-All images are in TARGA. \n-Images resolutions 4096,2048,1024 and 512px \n- No animations or scripts attached to drawers/closets. \nNOTE: Package does not include the temple scene.\nInclude all the assets to recreate the scene. \nPlease rate and comment our work. Let us know if something is wrong or needs to be improved. \n\n\nThe package contains: \n\n- 45 Objects. \n\nPoly Count: \n\nAdornment1 184 \nBowl 620 \nBrick adornment 200 \nBust 1230 \nFrieze 92 \nPlanter 1736 \nsculpture1 2506 \nSculpture2 6603 \nSculpture3 12600 \nSculpture4 4997 \nStone bank 1016 \nWooden square 156 \nArch 908 \nFrieze arch 180 \nBase Floor 68 \nRound columna 3492 \nRound column Tall 1922 \nSquare column 1312 \nSquare column Litle 44 \nSquare column Medium 204 \nCornice A (1) 446 \nCornice A (2) 448 \nCornice A (3) 996 \nCornice A (4) 244 \nCornice A (5) 244 \nCornice A (6) 248 \nCornice B (1) 232 \nCornice B (2) 614 \nCornice B (3) 614 \nCornice B (4) 176 \nCornice C (1) 72 \nCornice C (2) 82 \nCornice debris 435 \nCornice temple 258 \nBlock Curb 12 \nCurb 44 \nCurb1 44 \nCurbCorner 68 \nCurb Column 116 \nFloor 12 \nRoofBase 1028 \nRoof Temple 592 \nBrokenWall 344 \nWall 12 \nWindow wall 1064 \n\nPlease rate and comment our work. Let us know if something is wrong or needs to be improved. 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