This artwork is a visualization of the watch I got from my grandfather. I tried to learn more about visualization and cinematics in this project and it is part of my progress towards becoming a prop artist.
The model is low poly and game-ready meaning it has a high poly baked to the low poly and the model is optimized for use in a game engine.
~9642 polys
~.FBX
~8k, 4k, 2k, 1k, 512x512 textures
~2 Texture sets
WatchGlass
-BaseColor
-RoughnessMettallicAO (packed)
-Opacity
-Normal
-Height
Watch
-BaseColor
-RoughnessMettallicAO (packed)
-Normal
-Height
-AnisotropyAngle
-AnisotropyLevel