**Features**
- PBR 2048 x 2048 textures for Unity, Unreal and Vray
- Wear has a 3 seperate parts: Top, Pants, Underwear
- Polycount for clothing is:
- System unit is cm for Maya
- Real world scale
**Textures**
- General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 2048 x 2048_
- UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 2048 x 2048_
- Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 2048 x 2048_
- Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 2048 x 2048_
**Files**
- Maya file [Wear_7.mb] _scene with clothing on manequin and on hanger_
- zBrush file [Wear_7_hp.zpr] _scene with high poly model_
- fbx file [Wear_7_onManequin.fbx] _model on manequin for preview_
- Substance Painter file [Wear_7_sp.spp] _scene with building the textures for shirt_
- [onManequin.zip] the models on manequin in **.obj .fbx .dae** formats
- [onHanger.zip] the model [only Top with Underwear] on hanger in **.obj .fbx .dae** formats