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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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Check out the demo scene included with the assets in this playable build - explore the map and check how well the assets perform.
If you already own the Built-in Render Pipeline version of this pack, then you can claim this version for free!
✔️ Supports:
Built-in Render Pipeline - Unity 2020.3.22 or newer
URP - v10.7, v12.1
HDRP support coming soon!
This pack is perfect as set dressing for your top-down levels. Level of detail is suitable for camera distance similar to games like Warcraft, Starcraft, Age of Empires etc.
▶️ Goes well with Top Down - Fantasy Forest assets!
❗ Textures and materials were made for Linear color space.
Not designed for mobile devices.
Content:
- 27 unique building models: 16 shingle-roofed buildings with 3 color variants and 8 thatch-roofed buildings.
- 8 assembled building prefabs: 3 farms, 2 inns, 2 town halls and warehouse
- 37 various container models: barrels, boxes and sacks
- 30 village props: road signs, pottery, haystacks, well, carts etc.
- 28 market props: 10 tents and 2 merchant carts(empty), 10 pre-assembled market tents with various wares, 6 stands
- 40 food props: fruits, fish, meat, cheese, bread and bottles
- 16 flags: 6 animated (via shader), 10 static
- 19 fence & walls models: low stone wall, large stone wall, wooden fence
- 17 cliff meshes
- 8 wood debris
- 5 rock, 8 small stone and 5 boulder meshes
- 6 trees
- 11 wheat field meshes
- 8 sunflower meshes
- 6 grass meshes
- 14 flower meshes
Have questions? Encountered a bug or need support?
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