Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073389,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/DCave_Room_Normal_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E.obs.glb","name":"DCave_Room_Normal_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_e-274896073389","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-01-16T09:36:00.049Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":12},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073389,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/DCave_Room_Normal_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E.obs.glb","name":"DCave_Room_Normal_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_e-274896073389","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073397,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/Screenshots/DCave_Room_Small_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D/DCave_Room_Small_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_D.obs.glb","name":"DCave_Room_Small_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5506,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_d-274896073397","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073401,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/Screenshots/DCave_Room_Small_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E/DCave_Room_Small_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_E.obs.glb","name":"DCave_Room_Small_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6615,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_e-274896073401","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073403,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/Screenshots/DCave_Room_Small_H_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H/DCave_Room_Small_H.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_H.obs.glb","name":"DCave_Room_Small_H","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5265,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_h-274896073403","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073433,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Screenshots/Demo_Platform_02_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02/Demo_Platform_02.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Demo_Platform_02.obs.glb","name":"Demo_Platform_02","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":126,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"demo_platform_02-274896073433","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073435,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Screenshots/Draperie_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_A/Draperie_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_A.obs.glb","name":"Draperie_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2134,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_a-274896073435","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","red","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073437,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Screenshots/Draperie_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_B/Draperie_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_B.obs.glb","name":"Draperie_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1856,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_b-274896073437","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073441,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Screenshots/Draperie_J_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_J/Draperie_J.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_J.obs.glb","name":"Draperie_J","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1129,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_j-274896073441","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073447,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Screenshots/Draperie_O_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_O/Draperie_O.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_O.obs.glb","name":"Draperie_O","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":530,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_o-274896073447","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073459,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Screenshots/Dripstone-Basin_A_Collider_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider/Dripstone-Basin_A_Collider.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_A_Collider.obs.glb","name":"Dripstone-Basin_A_Collider","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":164,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_a_collider-274896073459","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073461,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Screenshots/Dripstone-Basin_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E/Dripstone-Basin_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_E.obs.glb","name":"Dripstone-Basin_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":4603,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_e-274896073461","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073465,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Screenshots/Dripstone-Hill_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A/Dripstone-Hill_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_A.obs.glb","name":"Dripstone-Hill_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2735,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_a-274896073465","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073469,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Screenshots/Dripstone-Hill_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D/Dripstone-Hill_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_D.obs.glb","name":"Dripstone-Hill_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6646,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_d-274896073469","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073473,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Screenshots/Dripstone-Pillar_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A/Dripstone-Pillar_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_A.obs.glb","name":"Dripstone-Pillar_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3108,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_pillar_a-274896073473","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073475,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Screenshots/Dripstone-Pillar_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B/Dripstone-Pillar_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Pillar_B.obs.glb","name":"Dripstone-Pillar_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6601,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_pillar_b-274896073475","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073389,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/Screenshots/DCave_Room_Normal_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E/DCave_Room_Normal_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_E.obs.glb","name":"DCave_Room_Normal_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_e-274896073389","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"A collection of trees, textures, rocks and foliage for conifer forests environments.This pack contains a modular asteroid space station. It can be used in a space themed game.
- Scifi asteroid space station
- 3 example stations: mining base, fuel refinery, pirate base
- 50 modular space station parts
- 4 big base asteroids
- 3 turrets, 1 missile launcher
- 4 missiles
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 6 x 4096 (4x asteroids, docking area, modular parts) and 2048 (weapons)
- Tris count ca. 10000 - 20000
- Final tris count depends on how many parts are used to build a space station
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
","fileSize":"1551416601","id":274895639770,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_20.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_50.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_80.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_110.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_140.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_170.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_200.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_230.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_260.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_290.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_320.png"},{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/Screenshots/BaseAsteroid4_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4/BaseAsteroid4.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-02T06:17:12Z","modelUpdatedTime":"2021-06-09T10:59:23Z","modelUrl":"https://models-cdn.yahaha.com/00182853/BaseAsteroid4.obs.glb","name":"BaseAsteroid4","originSource":"ASSET_STORE","packageId":"182853","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8d921548-f47a-44cc-a4b5-4e1e976ec6b0.webp","name":"Modular Asteroid Space Station"},"polygonCount":1676,"publishedDate":null,"publisher":{"name":"MSGDI"},"rigged":false,"slug":"baseasteroid4-274895639770","sourceUrl":"https://assetstore.unity.com/packages/slug/182853?aid=1011loDfK","stats":{"viewCount":5},"tags":["Modular Asteroid Space Station","spaceship","starship","spacecraft","space","ship","modular","asteroid","station","base","turret","pbr","pbs","scifi","msgdi"],"unityVersions":["2019.4.12"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","red","cyan","brown","orange"],"description":"More than 100 desert based prefabs ready to use in your game, materials are already set, and all the models have proper LODs.. you just have to create your own environment and HAVE FUN!
","id":274902810664,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_20.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_50.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_80.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_110.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_140.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_170.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_200.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_230.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_260.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_290.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_320.webp"},{"href":"https://models-cdn.yahaha.com/217398/BigRock04/Screenshots/BigRock04_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/217398/BigRock04/BigRock04.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-20T03:00:36Z","modelUpdatedTime":"2022-04-08T07:18:12Z","modelUrl":"https://models-cdn.yahaha.com/217398/BigRock04.obs.glb","name":"BigRock04","originSource":"ASSET_STORE","packageId":"217398","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/3d35e6bf-42c3-4997-8514-5545707e4ee4.webp","name":"Environment Pack - Desert"},"polygonCount":982,"publishedDate":"2022-04-08T07:18:10Z","publisher":{"id":"66000","name":"Crudo Interactive","url":"http://iwontdeny.blogspot.com/"},"rigged":false,"slug":"bigrock04-274902810664","sourceUrl":"https://assetstore.unity.com/packages/slug/217398?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["black","yellow","cyan","gray","brown","white","orange"],"description":"This mega pack contains 10 spaceship models from fighter to capital class size. All spaceships have animated modular weapons and 6 different texture sets.
With this mega pack you save 25% compared to purchasing the models separately.
-1 Battleship
-1 Carrier
-1 Battlecruiser
-1 Cruiser
-1 Destroyer
-2 Frigates
-3 Fighters
-modular weapons
-torpedo + missiles
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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collections de Paléontologie Animale de l’Université de Liège, Belgique. http://eddylab.weebly.com/collections.html.","downloadable":true,"embedUrl":"https://sketchfab.com/models/e10ec11de44b4a218aa9f784a7910c5b/embed","fileSize":14223948,"free":true,"id":274893681919,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/bf3d464d5f9c4f35ae21cbfa9ac94709.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/4f51f701f81f4259bbe4a4f48bc2cab1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/653d2e0ccf6a40048442ab730b3a3b53.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/74faa411d7e748f598f11c02fd394abc.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/d4b97b53602a41cf889ba4ee743330db.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/e10ec11de44b4a218aa9f784a7910c5b/images/653d2e0ccf6a40048442ab730b3a3b53.jpeg"}}},"license":{"name":"CC BY-NC-SA 4.0","slug":"by-nc-sa","url":"https://creativecommons.org/licenses/by-nc-sa/4.0/"},"modelCreatedTime":"2021-04-16T09:28:26Z","modelUpdatedTime":"2021-04-16T09:28:26Z","name":"Poisson - Paleadaphus insignis","originSource":"SKETCHFAB","packageId":"e10ec11de44b4a218aa9f784a7910c5b","polygonCount":469672,"publishedDate":"2021-04-16T09:28:26Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/2279b0c2929b4cabb1b2e3c187ead8f8/9d20e8a0617b4227a2b732b50fc81ef6.png","name":"Société Géologique de France","profileUrl":"https://sketchfab.com/sgfrance"},"rigged":false,"slug":"poisson_paleadaphus_insignis-274893681919","sourceUrl":"https://sketchfab.com/3d-models/e10ec11de44b4a218aa9f784a7910c5b","stats":{"viewCount":11},"tags":["fish","paleontology","poisson","paleontologie","lungfish","dipneuste"],"vertexCount":234837},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["green","cyan","brown","gray"],"description":"Land 3A
\n\nPackage structure:
\n\nland 3 - 100 lands;
\n\nPackage:
\n\n18 unique land:
\n\n1) jungle
\n\n2) attraction
\n\n3) cyberpunk street
\n\n4) сhinese house
\n\n5) halloween
\n\n6) winter yard
\n\n7) relax zone
\n\n8) magical village
\n\n9) wild west
\n\n10) watermill
\n\n11) shipwreck
\n\n12) dwarf village
\n\n13) postapocalypse
\n\n14) tyrannosaurus
\n\n15) desert island
\n\n16) Antarctica
\n\n17) zombie apocalypse
\n\n18) radioactive contamination.
\n\nScale:
\n\nReal-world-size;
land area: 20-30 m.
Geometry:
\n\n1920 unique objects;
562,090 triangles all pack.
Material:
\n\nAll models use 3 materials (color, glass, emission).
\n\nTextures:
\n\nAll models use one texture (as a color palette);
\n\nResolution: 1024 px.
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
","id":274897621423,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Screenshots/Sphere.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1)/Sphere.054 (1).webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-28T14:14:18Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/4039492/Sphere.054 (1).obs.glb","name":"Sphere.054 (1)","originSource":"CGTRADER","packageId":"4039492","polygonCount":208,"publishedDate":"2023-04-28T14:14:18Z","publisher":{"avatar":null,"name":"ithappy"},"rigged":false,"slug":"sphere_054_1-274897621423","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/land-3a-62ac1c29-6380-4f2a-ab5e-2b333286f51a","stats":{"viewCount":5},"tags":["game","city","architecture","environment","landmark","travel","flying","island","lowpoly","cartoon","pack","asset","illustration","landscape","skyscraper","statue","monument","usa","europe","asia","exterior"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","brown","orange","red","gray"],"description":"This extremely affordable and delicious package contains 53 classic candies! From lollipops to chocolate bars, everything you need to make your game or VR project irresistible!
The models are between 38 and 208 polygons. The package comes with 256x256, 512x512 and 1024x1024 textures - diffuse and normal maps. All the models are available as FBX., OBJ. and BLEND. files. You also get everything in a Unity package.
We plan on adding to this package in the future and it's price will go up, but everyone who already owns the package will of course get all updates for free.
Items (Polygons):\n- Candy bar - blue (82P)\n- Candy bar - brown (82P)\n- Candy bar - orange (82P)\n- Candy bar - white (82P)\n- Candy bar - yellow (82P)\n- Candy cane - blue (110P)\n- Candy cane - blue & pink (110P)\n- Candy cane - green (110P)\n- Candy cane - green & orange (110P)\n- Candy cane - pink (110P)\n- Candy cane - red (110P)\n- Candy cane - turquoise & orange (110P)\n- Candy cane - yellow (110P)\n- Candy corn (94P)\n- Chewie - green (112P)\n- Chewie - orange (92P)\n- Chewie - purple (88P)\n- Chewie - red (108P)\n- Chocolate bar (146P)\n- Cola bottle (108P)\n- Fez - cherry (38P)\n- Fez - lemon (38P)\n- Fez - peppermint (38P)\n- Fez - strawberry (38P)\n- Fried egg (91P)\n- Gummy bear - blue (208P)\n- Gummy bear - green (208P)\n- Gummy bear - red (208P)\n- Gummy bear - yellow (208P)\n- Jawbreaker (120P)\n- Jelly bean - blue (106P)\n- Jelly bean - green (106P)\n- Jelly bean - pink (106P)\n- Jelly bean - purple (106P)\n- Jelly bean - red (106P)\n- Jelly bean - turquoise (106P)\n- Jelly bean - white (106P)\n- Jelly bean - yellow (106P)\n- Lollipop - green (98P)\n- Lollipop - pink (98P)\n- Lollipop - pink & blue (98P)\n- Lollipop - pink & green (98P)\n- Marmalade - blue (84P)\n- Marmalade - green (84P)\n- Marmalade - orange (84P)\n- Marmalade - pink (84P)\n- Marmalade - red (84P)\n- Marmalade - yellow (84P)\n- Peanut butter cup (112P)\n- Wrapped candy - blue (190P)\n- Wrapped candy - green (190P)\n- Wrapped candy - pink (190P)\n- Wrapped candy - yellow (190P)
","id":274897683821,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/Screenshots/CHP_PRE_Gummy_Bear_red_1024_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024/CHP_PRE_Gummy_Bear_red_1024.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T13:10:10Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/621038/CHP_PRE_Gummy_Bear_red_1024.obs.glb","name":"CHP_PRE_Gummy_Bear_red_1024","originSource":"CGTRADER","packageId":"621038","polygonCount":416,"publishedDate":"2023-04-29T13:10:10Z","publisher":{"avatar":null,"name":"nekobolt"},"rigged":false,"slug":"chp_pre_gummy_bear_red_1024-274897683821","sourceUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/candy-heaven-pack","stats":{"viewCount":7},"tags":["candy","chocolate","lollipop","sweet","sweets","winegum","gummybear","bar","treat","jelly","bean","food","other","miscellaneous","candy-bar","chocolate-bar"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["black","gray","cyan","red","brown","orange","yellow"],"description":"This is a remix of another guys model here is link: https://sketchfab.com/3d-models/millennium-falcon-6a27ba566af142708743ccb8b4668d4b There was no way to get landing gear to go away so I fixed it! Hope you all enjoy!! Please share with others!","downloadable":true,"embedUrl":"https://sketchfab.com/models/1640e90339484bfe9d6c5f1902d26839/embed","fileSize":24343120,"free":true,"id":274893183399,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/4f0e4e5da1b04c8f9e73dbde82cd0c10.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/16a380e5c8cc49a9bff0a21967b7a1a2.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/d951b88f8ec54b1c9bf23c55562e281b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/61f11ab3f1a94e29b04f9f523d0138b5.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/187c92187f524e3da6482fefcf7bce13.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/1640e90339484bfe9d6c5f1902d26839/images/d951b88f8ec54b1c9bf23c55562e281b.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-01-10T21:11:19Z","modelUpdatedTime":"2022-01-10T21:11:19Z","name":"Millenium Falcon","originSource":"SKETCHFAB","packageId":"1640e90339484bfe9d6c5f1902d26839","polygonCount":156529,"publishedDate":"2022-01-10T21:11:19Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/9a997c9a7be04d3eacd9c962aaac190a/49d41354fe144c92b6900188dd5ae91e.jpeg","name":"NintendObi-Wan","profileUrl":"https://sketchfab.com/NOW3D"},"rigged":false,"slug":"millenium_falcon-274893183399","sourceUrl":"https://sketchfab.com/3d-models/1640e90339484bfe9d6c5f1902d26839","stats":{"viewCount":22},"tags":["falcon","remix","milleniumfalcon","starwars","ship"],"vertexCount":100438},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","cyan","brown","gray"],"description":"Set of 6 nuggets with two geometry/material variants and two LOD.This is a high definition quality polygon of a Medieval forge with accessories 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other. Each item that you can see in the scene is completely individual. The scene can be disassembled or rearranged as you want.
","fileSize":"1388148919","id":274896163927,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_20.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_50.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_80.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_110.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_140.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_170.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_200.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_230.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_260.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_290.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_320.png"},{"href":"https://models-cdn.yahaha.com/00218326/log001/Screenshots/log001_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00218326/log001/log001.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2022-04-13T09:53:11Z","modelUpdatedTime":"2022-04-13T09:53:12Z","modelUrl":"https://models-cdn.yahaha.com/00218326/log001.obs.glb","name":"log001","originSource":"ASSET_STORE","packageId":"218326","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0e779b2e-132e-44fc-b171-ed65d590545a.webp","name":"Medieval forge with accessories"},"polygonCount":40,"publishedDate":null,"publisher":{"name":"Nicu_Tepes_Vulpe"},"rigged":false,"slug":"log001-274896163927","sourceUrl":"https://assetstore.unity.com/packages/slug/218326?aid=1011loDfK","stats":{"viewCount":2},"tags":["Medieval forge with accessories"],"unityVersions":["2019.4.15"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray","brown","red"],"description":"This is the HDRP version, but you can download the Standard Pipeline version at any time if you buy this version.\nLand 3A
\n\nPackage structure:
\n\nland 3 - 100 lands;
\n\nPackage:
\n\n18 unique land:
\n\n1) jungle
\n\n2) attraction
\n\n3) cyberpunk street
\n\n4) сhinese house
\n\n5) halloween
\n\n6) winter yard
\n\n7) relax zone
\n\n8) magical village
\n\n9) wild west
\n\n10) watermill
\n\n11) shipwreck
\n\n12) dwarf village
\n\n13) postapocalypse
\n\n14) tyrannosaurus
\n\n15) desert island
\n\n16) Antarctica
\n\n17) zombie apocalypse
\n\n18) radioactive contamination.
\n\nScale:
\n\nReal-world-size;
land area: 20-30 m.
Geometry:
\n\n1920 unique objects;
562,090 triangles all pack.
Material:
\n\nAll models use 3 materials (color, glass, emission).
\n\nTextures:
\n\nAll models use one texture (as a color palette);
\n\nResolution: 1024 px.
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
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You can spice up your terrains and levels or build entire caves & cliffs with this pack, especially fitting for dark and gloomy caves or dungeons!
Check out the technical details below for more information about the meshes and textures.
For best visuals, please make sure to set the Color Space to Linear
under Project Settings -> Player -> Other Settings before importing!
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Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!