A small scene of a mudpyramid from a concept I picked up on Artstation.
My aim was 3000 Triangles and one fully handpainted 2k texture for all of it. I guess I achieved that...
I tried to copy as much of geometry as possible (including the UVs or especially because of the UVs) to reduce the unwrapping workflow as well as painting.
Triangle count: 3000
Textures: 1x2k tga with Alpha
Software: 3ds Max and Photoshop CS 6
Timeframe: ~3-4 hours
Concept by Robert (Max) Ramirez "https://www.artstation.com/variantpolygon"