# MATERIALS:
**COUNTACH_TIRE, COUNTACH_RIM** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **1K, 2K, 4K**
**COUNTACH_WIPERS, COUNTACH_EXHAUST** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **1K**
**COUNTACH_WINDOWS** (AO, Roughness) **2K**
**COUNTACH_TURNSIGNAL, MAIN_LIGHT, REVERSE_LIGHT, BRAKE_LIGHTS** (Base_color, Metallic, AO, Normal_OpenGL, Roughness, Emission) **512**
**COUNTACH_TAILLIGHT** (Bump) **256**
**COUNTACH_RIM_LOGO** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **512, 256, 128**
**COUNTACH_PLASTIC** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **2K**
**COUNTACH_MESH** (Normal_OpenGL, Opacity) **512**
**COUNTACH_LAMBO_EMBLEM** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **256**
**COUNTACH_GLASS** (Bump, Normal_OpenGl) **256**
**COUNTACH_BRAKE_DISC** (Base_color, Metallic, AO, Normal_OpenGL, Roughness) **1K, 512, 256**