Asset Overview
I created my second model while learning modeling in** Blender** along the way. Texturing was done in **Substance Painer**. The UVs are not very good here, as I am weak at this and wanted to finish the model quickly, so I used auto-unwrapping. The textures were made in **8K** resolution. Rigging was not performed. Perhaps in the future I will make several options for materials with other parameters of dirtiness, color, metallicity, etc. When texturing, I was inspired by the desert map from **World of Tanks**, and in the end I made this version of the tank's color.