All lights are static in this scene so you might want to use alt + mouse to change the lighting;)
For this model I decided to try to keep the vertexcount pretty low. The model itself has less than 8400 verts and the colour scheme stands in contrast to my last model.
Sculpting and texturing has been done in ZBrush. Lowpoly, rigging and posing in Blender. Again the rig is very basic but with proper weightpainting. Most normals have been baked with xNormals.