This is a US football player intended for rapid prototyping. Animations are "in-place" and not using root motion. There is a Mecanim Animation Controller in the demo scene, allowing you to test each animation in the editor.
3D Model -> 6,830 triangles
(1) 256px eye texture
(1) 1024px helmet texture
(1) 2048px head and uniform texture map.
These texture maps are in PSD format with layers intact allowing you to customize the uniform colors, numbers, helmet decals and eye color.
There are (17) provided animations as can be seen in the YouTube video demo.