This is my Final for Stylized Creation. We had to go from a chosen concept to a 3D model that's game ready. Meaning we had to go through the whole workflow of making a stylized character. This involved making a blockout, sculpting the detail on that blockout. There after we had to retopo the highpoly mesh and thus make a low poly version of it. Then we had to unwrap, to eventually bake and texture the model.
My chosen design was from a talented artist called Penpen Gao on Artstation.