My submission for the Sketchfab Low Poly Challenge: Sea Life.
How about a huge white shark eaten by a much bigger octopus?
1. Modeling / Blocking (3ds Max)
2. Uvmapping (3ds Max)
3. Sculpting (Mudbox)
4. Retopology (3ds Max)
5. Uvmapping (3ds Max)
6. Texturing (Substance Painter)
7. Staging (3ds Max)
8. Sketchfab-Magic
I played a lot with the post production effects. Cool Stuff!
Created some renderings for my [Artstation](https://www.artstation.com/chromasie) page:
![Rendering on my Artstation](https://cdnb.artstation.com/p/assets/images/images/028/042/625/large/eike-end-rendersealife-04.jpg?1593334961)