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\n\tTrees:180 \nMushrooms: 20 \nStone/Cliff/:55 groups \nGround: 26 \nClouds: 8 groups \nTerrain: 2 groups \n...... \n If you wish us to add some specific model to this asset, please contact us: \nQQ:364090849 \nEmail:noxosoft@gmail.com\n
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● Ithappy Discord Community ● Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more!
Fantasy 1
● Package ● Set of unique assets (486); Demo scene.
● Where to use ● - Games. Models optimized for game engines; - Multiplication; - Advertising and marketing; - VR / AR;
● Features ● - By combining assets, you can create your own unique environment; - You can easily change the color of objects - using the UV map; - Pivot in the logical place of the object; - Model has a logical name.
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fantasy 1
\n\n
365 unique objects! A complete set of 260k triangles.
\n\n
Scale: Real-world-size
\n\n
In the set comes with:
\n\n\n
A set of unique assets
\n
Assembled territory from the 700x700 meters
\n\n\n
Items
\n\n
\n
Landscape( land of different colors, water, mountains, rocks, boulders, cobblestones, roads, bridges)
\n
Vegetation ( spruce, pine, fir, leafy trees, shrubs, grass, flowers, magic big trees, trunks from trees, branches, stumps, magic fruits, mushrooms, giant mushrooms, crystals, cacti, water growths )
\n
Houses (huts, dining room, tree house, mushroom house, tree trunk house, igloo, tent, well, mill, wooden elevations, foundations )
If you liked this set, please leave a review! It will help me create even more products and make you happy! Creativity to you!
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\n\nThe assets consist of braziers, archways, fire holders, walls, traps and a decorative Christmas tree.
\n\nEach Asset has between 52- 1068 tris with the exception of the decorative holiday tree that has 5.524 tris.
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152 unique models inside!
Poly_Low: Trees_Pack is a pack with 152 beautifully hand - crafted stylized trees + bonus stones, plants, terrains and clouds. All prefabs are setup with Collisions (Capsule, supported by Unity Terrain) and LOD's where needed. Included 7 demo scenes.
Prefabs list:
17 Apple Trees
10 Birch Trees
8 Cade Trees
7 Cypress Trees
14 Dead Trees
9 Fir Trees
6 logs
10 Oak Trees
8 Palm Trees
19 Safari Trees
9 Simple Trees
13 Tropical Trees
8 Clouds
4 Mountains
5 Plants
5 Stones
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This bundle includes full modular pack for creating high detailed realistic cyberpunk city, streets, alleys, city blocks etc.
● simple route system for robots (C#, physics based);
● advertisement posters;
● showcases sets (swappable materials and props) - shops;
● swappable showcase materials;
● swappable showcase glass materials;
● other doors, gates, small windows;
● road works props and signs;
● other signs;
● street food stand with props;
● hot dog stand with props;
● tile road constructor;
● street lamps, fences, pipes, cables, conditioning, trash bins, papers, bottles and other props;
● robots;
● several tens neon advertisements.
etc.
My Friend, don't forget exclusive freebie for you: ilonion.com/games Have a fun!
● PBR materials (built-in Unity shaders);
● textures - 2K, 4K.
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-=Steam City Modular=-
This bundle includes full modular city pack for creating realistic city:
realistic, sci-fi, modern-retro, vintage, a la fantasy, steampunk, dieselpunk, retro cyberpunk, XIX century-light - 'any colour you like'.
Pack includes:
● modular walls, windows, doors with swappable materials;
- built-in, Universal, HDRP is supported (via built-in material upgrader: Edit > Render Pipeline > Upgrade materials to your SRP);
- comes as built-in + hdrp patch included.
● PBR;
● LOD's included;
● Most of textures - 2K.
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\n==========Contents========== \n[Model List (Average Polygon Counts)] \n- Sample player models 20 models x 2 teams \n- Player models \n-- 10 different torso models (2,000 tris) \n-- 19 different hair models (500 tris) \n- 70 different motions \n- Stadium model (9,000 tris) 1 type x Day/Night \n- Goal models (5,000 tris) 2 types x Day/Night \n- 4 different Ball models (180 tris) \n \n[Motion List] \n- 3D_45_in …45-degree Turn in \n- 3D_45_out …45-degree Turn out \n- 3D_90_in …90-degree Turn in \n- 3D_90_out …90-degree Turn out \n- 3D_135_in …135-degree Turn in \n- 3D_135_out …135-degree Turn out \n- 3D_180_turn …180-degree Turn \n- 3D_back_head_finsh …Jump & Back header \n- 3D_back_head_start …Back header \n- 3D_back_run …Run backward \n- 3D_ballstop …Ball stop \n- 3D_dash …Dash \n- 3D_falling …Fall \n- 3D_fk_kamae …Free kick stance \n- 3D_GK_bear …GK Holding the ball \n- 3D_GK_down_catch …GK Squat to catch \n- 3D_GK_front_catch …GK Catch in front \n- 3D_GK_kamae …GK Ready position \n- 3D_GK_kick …GK Kick the ball forward \n- 3D_GK_over_throw …GK Over throw \n- 3D_GK_sidecatch_up …GK Dive sideways to catch/ Upper \n- 3D_GK_sidecatch_mid …GK Dive sideways to catch/ Mid \n- 3D_GK_sidecatch_down …GK Dive sideways to catch/ Lower \n- 3D_GK_under_throw …GK Under throw \n- 3D_guard …Mark an opponent behind facing forward \n- 3D_heel …Heel \n- 3D_infront …Infront \n- 3D_inside …Inside \n- 3D_instep …Instep \n- 3D_jump_insidehead …Jump & Inside header \n- 3D_jump_head …Jumping header \n- 3D_wall …Wall \n- 3D_kamae …Stance \n- 3D_outside …Outside \n- 3D_overhead …Overhead kick \n- 3D_short_pass …Short pass \n- 3D_run …Run \n- 3D_guts …Rejoice for scoring \n- 3D_shot …Shot \n- 3D_sidehead …Sideways header \n- 3D_sliding …Sliding \n- 3D_standhead …Standing header \n- 3D_step …Step \n- 3D_stand …Stand \n- 3D_tackle_f …Thrust a foot in front \n- 3D_tackle_s …Tackle \n- 3D_throw_in …Throw in \n- 3D_trap_bust …Chest trap \n- 3D_trap …Trap \n- 3D_trap_turn_90 …Trap and 90-degree turn \n- 3D_turnshot_r …Turn and shoot \n- 3D_volley …Volley \n- 3D_wakeup …Rise \n- 3D_walk …Walk \n- 3D_stagger …Stagger \n- 3D_cut_wakeup …Intercept & rise \n- 3D_dribble_run_lp …Run & dribble \n- 3D_dribble_dash_lp …Dash & dribble \n- 3D_GK_punch_mid …GK Punch in the middle \n- 3D_GK_punch_down …GK Punch downward \n- 3D_GK_punch_up …GK Jump upward & Punch \n- 3D_GK_punch_side_mid …GK Jump in the right middle & Punch \n- 3D_GK_punch_side_down …GK Jump downward to the right & Punch \n- 3D_GK_punch_side_up …GK Jump upward to the right & Punch \n- 3D_GK_wakeup_noball …GK Rise without the ball \n- 3D_GK_wakeup …GK Rise \n- 3D_wall_jump …Wall jump \n- 3D_trick_00_roulette …Feint Roulette \n- 3D_trick_01_elastico …Feint Elastico \n- 3D_trick_02_scissors …Feint Scissors \n- 3D_diving_header …Diving Header \n(71 and more motions) \n \n==========How to Use/ Set up Data========== \n1. How to Use/ Set up a Torso Model \nYou can find a torso model folder \"model_***\" for each players in AssetBundleResources > player > player_model. In the torso model folder, find the mesh data \"model_***.fbx\" and place it in Hierarchy. When you select Ploymesh> model _ *** in the hierarchy of the placed mesh data, the material for each part is displayed in Inspector> Skinned Mesh Renderer. \n \nThis section details each materials of a torso model. A material is divided into the following parts: \na) skin …Skin \nb) glove …Glove for goalkeeper \nc) num_Left …Decal for jersey number (Left) \nd) num_Right …Decal for jersey number (Right) \ne) shoe …Soccer shoes \nf) sock …Socks \ng) team …Decal for team emblem \nh) un_up …Jersey (Top) \ni) un_dn …Jersey (Bottom) \n \na) skin \nWhen you set up the skin, go to Inspector> Shader of the skin material to set \"Legacy Shaders / Diffuse\" , then assign \"skin_***_**_**_***.png\" as the Base (RGB)Trans(A). A skin texture is divided by face type, skin color, with/without beard, and with/without tattoo. \n \nb) glove \nWhen you add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders / Diffuse\", then assign the glove texture \"glove_***_**.png\" as the Base (RGB) Trans (A). When you do NOT wish to add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders/Transparent/Diffuse\", then assign \"glove_000_00.png.\" as the Base (RGB) Trans (A). \n \nc,d) num_Left,num_Right \nJersy numbers come with two types: \"num_Left\" material on the left side and \"num_Right\" on the right side of the jersey number. Assign a texture \"un_up_***_**.png\" for \"Jersy (Top)\" you like to use in the Inspector > Base(RBG). When you add a number on the jersey, set the Inspector > Shader of num_Left or num_Right as \"DecalUV2\" then go to Inspector > Decal(RGBA) to assign \"num_***_**.png\" as the texture of the jersey number. When you do NOT add a jersey number, set the texture of Inspector > Decal(RGBA) as \"None\". \n \ne) shoes \nWhen you add soccer shoes, set Inspector > Shader of the shoe material as \"Legacy Shaders/Diffuse\", then assign the shoe texture \" shoe_***_**.png\" as Base(RGB)Trans(A). \n \nf) sock \nWhen you add socks, set Inspector > Shader of the sock material as \"Legacy Shaders/Diffuse\", then assign the socks texture \"sock_***_**.png\" as Base(RGB)Trans(A). \n \ng) team \nWhen you add a team emblem, set Inspector > Shader of the team material as \"DecalUV2\", then assign the texture for Jersey (Top) you like to use in Inspector > Base(RBG). Next, assign the texture for team emblem \"team_***.png\" in Inspector > Decal(RGBA) and the team emblem is placed on the jersey. If you do not add a team emblem on the jersey, set the texture in Inspector > Decal(RGBA) as \"None\". \n \nh,i) un_up,un_dn \nThe jersey material is divided into upper and lower sections: the \"un_up\" material is for the top and the \"un_dn\" material is for the bottom of a jersy. For both un_up and un_dn, set Inspector > Shader as \"Legacy Shaders/Diffuse\" and assign the texture for Jersey (top) \"un_up_***_**.png\" for the un_up material and the texture for Jersey (bottom) \"un_dn_***_**.png\" for the un_dn material in Inspector > Base(RBG). \n \nEach material of a torso model is put together by parts in AssetBundleResources > player > player_model > Materials. Materials are available for each texture so you can also Drag & Drop it to apply on each part of a torso model in the Scene. \nYou have a total of 40 (20 x 2 teams) player model samples in AssetBundleResources > player > player_prefabs. You can use them by drag & dropping a \"model_*_***.prefab\" in the Hierarchy. \n \n2. How to use a Hair Model \nYou can find a hair model folder \"hair_***\" in AssetBundleResources > player > hair_model. When you incorporate a hair model into a player model, place the mesh data \"hair_***.fbx\" and the torso model \"model_***\" in the Hierarchy. Store \"hair_***.fbx\" in root>Hips>Spine>Spine1>Neck>Head within the joint hierarchy of the torso model and the hair model will be successfully placed on the head of the torso model. Set Inspector > Shader as \"Custom/GzTransparentDiffuseEx\", then assign a hair texture \"hair_***_**.png\" as Base(RGB)Trans(A). Set Culling within Inspector as \"None\", ZWrite as \"On\", and ZTest as \"LEqual\". \nYou can also drag & drop them to apply onto the hair model in the Scene in AssetBundleResources > player > hair_model > hair_*** > Materials. \n \n3. How to Use Motion \nMotions are stored in AssetBundleResources > Animations. Create Animator Controller and drag & drop the FBX file of each motion onto the Animator window. \n \n4. How to Use Stadium, Goal, and Ball \nThe stadium model comes with Day and Night versions. The stadium model is in AssetBundleResources > models > stadium so you can drag & drop \"st_***_stadium_all.prefab\" in st_*** > Prefabs onto the Hierarchy. \nThere are 2 different goal models and each of them comes with Day and Night versions. \nThe goal model \"st_goal_**_*.prefab\" is in AssetBundleResources > models > stadium > st_Goal > Prefabs. The ball model is \"st_ball_***.prefab\" is in AssetBundleResources > models > stadium > st_Ball > Prefabs. Just like the stadium model, you can use them by drag & drop them onto the Hierarchy. \nThis section details materials of the stadiums and the goals. Some materials of the stadiums and the goals are set so that shadows can be displayed in real time when the player models are placed. Inspector > Shader in material of each model is \"Legacy Shaders / Diffuse\". Textures of LightMap are included in the stadium models and the goal models. When using LightMap shader, please change Inspector > Shader of each material from \"Legacy Shaders / Diffuse\" to \"Unlit / Lightmap\". Please turn off Cast Shadows in Inspector > Mesh Renderer of each model in the Prefab \"st _ *** _ studium_all.prefab\" hierarchy of the stadium. Similarly, for the goal model, please turn off Cast Shadows of Inspector > Mesh Renderer in \"pole *\" in Prefab \"st_goal _ ** _ *\" hierarchy. \n \n5. How to Set up Skies \nOpen the setting of Lighting from Window > Lighting > Settings and from the Skybox Material under the Environment, set the relevant sky material, \"st_***_skybox\". \nIn AssetBundleResources > Scenes, we have added scenes with Skybox Materials preset for Daytime/ Night. \n \n[ Video ] \n \n[ Soccer Players and Uniforms Extension Pack ] and [ Soccer Stadiums Extension Pack ] are also available.","id":274902597749,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_20.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_50.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_80.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_110.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_140.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_170.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_200.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_230.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_260.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_290.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_320.webp"},{"href":"https://models-cdn.yahaha.com/105891/model_B_008/Screenshots/model_B_008_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/105891/model_B_008/model_B_008.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-16T18:39:07Z","modelUpdatedTime":"2022-09-01T10:47:46Z","modelUrl":"https://models-cdn.yahaha.com/105891/model_B_008.obs.glb","name":"model_B_008","originSource":"ASSET_STORE","packageId":"105891","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a8da4531-30f2-4212-ba40-4bfdc3fe3fb1.webp","name":"Soccer Players & Stadiums Pack"},"polygonCount":2368,"publishedDate":"2019-11-14T11:31:41Z","publisher":{"id":"2998","name":"Game Asset Studio","url":"http://gameassetstudio.com"},"rigged":true,"slug":"model_b_008-274902597749","sourceUrl":"https://assetstore.unity.com/packages/slug/105891?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","red","purple"],"description":"3D stickman models for your hyper casual game.\n \nThe stickman has attached skeleton and supports humanoid animations.\n
\n— Content —
\n ・One humanoid model (2798 vertices) \n - Black \n - Blue \n - Gray \n - Green \n - Orange \n - Pink \n - Red \n - White \n - Yellow\n
\nAnimations are not included. Please download it from www.mixamo.com\n
\n— Contact —
\nMail : be4actor@gmail.com","fileSize":"379040","id":274882097573,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_20.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_50.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_80.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_110.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_140.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_170.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_200.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_230.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_260.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_290.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_320.png"},{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/Screenshots/HyperCasual_RiggedStickman_purple_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple/HyperCasual_RiggedStickman_purple.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-10-07T07:40:42Z","modelUpdatedTime":"2021-09-20T13:21:59Z","modelUrl":"https://models-cdn.yahaha.com/00180027/HyperCasual_RiggedStickman_purple.obs.glb","name":"HyperCasual_RiggedStickman_purple","originSource":"ASSET_STORE","packageId":"180027","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a926610d-e14b-4887-ab1b-f54d580a9bc6.webp","name":"HyperCasual Rigged Stickman"},"polygonCount":4596,"publishedDate":null,"publisher":{"name":"be4actor"},"rigged":true,"slug":"hypercasual_riggedstickman_purple-274882097573","sourceUrl":"https://assetstore.unity.com/packages/slug/180027?aid=1011loDfK","stats":{"viewCount":5},"tags":["HyperCasual Rigged Stickman","3D","Hyper-Casual","HyperCasual","humanoid","stickman","blobman"],"unityVersions":["2018.4.27"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"In this package has all assets of 3dfancy include: \n\n1. 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