An assortment of 27 of the most commonly used road signs, all modeled and formatted using real-world specifications. Each sign mesh is separate from the sign post mesh so they can be moved up and down on the sign post as well as mixed and matched with other sings on the same post. All of the sign materials are controllable via exposed material values which can be used to change the color per channel (RGBA). The sign materials use a color masked texture in addition to a roughness, AO and normal map, this keeps the shader complexity and file size down and allows for easy instancing as well as more control over the look of the assets.