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My original Work/Design
Set SA
Update 1.0 :
Important Notes :
Other Notes :
Objects
Walls
- M WallSA A_ 01
- M_WallSA_ B_ 01 (With a frame for custom Window)
- M_WallSA_ Cor_ A_ 01
- M WallSA Cor_ B_ 01
- M WallSA Crv_ A_ 01 (curved)
- M WallSA Crv_ B_ 01 (curved)
- M WallSA Tri_ A_ 01 (angled)
- M WallSA Tri_ B_ 01 (angled)
- M WallSA Door_ A_ 01 (With a frame for custom Door)
- M WallSA Small_ 01 ( smaller wall that helps to build easier)
- M WallSA VSmall_ 01 ( smallest wall or maybe asliding door that helps to build easier)
Roof :
.
Short Walls
- M WallSA AS_ 01
- M WallSA Crv_ AS_ 01 (curved)
- M WallSA Crv_ BS_ 01 (curved)
- M WallSA Tri_ AS_ 01 (angled)
- M WallSA Tri_ BS_ 01 (angled)
- M WallSA SmallS_ 01
.
Misc
- M_ WallSA_ F_ 01 (door frame)
.
Vents
- M_ WallSA_ VS_ A_ 01 (Straight)
- M_ WallSA_ VS_ AS_ 01 (Straight Short)
- M_ WallSA_ VC_ A_ 01 (Curved)
- M_ WallSA_ VC_ B_ 01 (Curved)
- M_ WallSA_ VT_ A_ 01 (angled)
- M_ WallSA_ VT_ B_ 01 (angled)
Materials Name : (For unreal engine 4)
Textures : x3 Sets or 24 Textures
4K 2K 8-bit png
- T_ Sci*Related Set*_ 01_ Base_ Color
- T_ Sci*Related Set*_ 01_ Height
- T_ Sci*Related Set*_ 01_ Metallic
- T_ Sci*Related Set*_ 01_ Mixed_AO
- T_ Sci*Related Set*_ 01_ Normal_DirectX
- T_ Sci*Related Set*_ 01_ Roughness
Low poly Sci fi walls - modular for game asset