Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070558,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/DCave_Room_Normal_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D.obs.glb","name":"DCave_Room_Normal_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13210,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_d-274896070558","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":5},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},"packageAssetIds":[],"packageAssets":{},"packageInfo":{"assets":[{"id":274896064184,"image":"https://models-cdn.yahaha.com/00146468/Big-Dripstone_B/Big-Dripstone_B.png","slug":"big_dripstone_b-14568532168509"},{"id":274896064188,"image":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_A/Bubble-Mushroom_A.png","slug":"bubble_mushroom_a-7971463651132"},{"id":274896064192,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_A/Cave-Coral_A.png","slug":"cave_coral_a-2473905606215"},{"id":274896064200,"image":"https://models-cdn.yahaha.com/00146468/Cave-Coral_C/Cave-Coral_C.png","slug":"cave_coral_c-274902934221"}],"category":{"id":12,"name":"Landscape","slug":"landscape"},"createdTime":"2023-08-21T18:50:36.674Z","description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","red","brown"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070492,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/Screenshots/DCave_Formation_Big_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B/DCave_Formation_Big_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_B.obs.glb","name":"DCave_Formation_Big_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5074,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_formation_big_b-274896070492","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070496,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/Screenshots/DCave_Formation_Big_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C/DCave_Formation_Big_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Big_C.obs.glb","name":"DCave_Formation_Big_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":6444,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_formation_big_c-274896070496","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070500,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/Screenshots/DCave_Formation_Giant_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B/DCave_Formation_Giant_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Formation_Giant_B.obs.glb","name":"DCave_Formation_Giant_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2644,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_formation_giant_b-274896070500","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070504,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/Screenshots/DCave_Passage_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A/DCave_Passage_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Passage_Normal_A.obs.glb","name":"DCave_Passage_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3936,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_passage_normal_a-274896070504","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070510,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/Screenshots/DCave_Pillar_Big_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D/DCave_Pillar_Big_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Big_D.obs.glb","name":"DCave_Pillar_Big_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":7967,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_pillar_big_d-274896070510","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070514,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/Screenshots/DCave_Pillar_Small_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C/DCave_Pillar_Small_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Pillar_Small_C.obs.glb","name":"DCave_Pillar_Small_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2082,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_pillar_small_c-274896070514","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070528,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/Screenshots/DCave_Rock_Big_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A/DCave_Rock_Big_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Rock_Big_A.obs.glb","name":"DCave_Rock_Big_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1434,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_rock_big_a-274896070528","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070536,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/Screenshots/DCave_Room_Big_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C/DCave_Room_Big_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_C.obs.glb","name":"DCave_Room_Big_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":12252,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_c-274896070536","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070544,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/Screenshots/DCave_Room_Big_J_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J/DCave_Room_Big_J.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Big_J.obs.glb","name":"DCave_Room_Big_J","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":14402,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_big_j-274896070544","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070558,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/DCave_Room_Normal_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D.obs.glb","name":"DCave_Room_Normal_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13210,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_d-274896070558","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":5},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070568,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/Screenshots/DCave_Room_Small_G_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G/DCave_Room_Small_G.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Small_G.obs.glb","name":"DCave_Room_Small_G","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":5816,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_small_g-274896070568","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070574,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/Screenshots/DCave_TubeCurve_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A/DCave_TubeCurve_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeCurve_Normal_A.obs.glb","name":"DCave_TubeCurve_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":20398,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubecurve_normal_a-274896070574","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070580,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/Screenshots/DCave_TubeSSlope_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A/DCave_TubeSSlope_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeSSlope_Normal_A.obs.glb","name":"DCave_TubeSSlope_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":4661,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubesslope_normal_a-274896070580","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070586,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/Screenshots/DCave_TubeStraight_Normal_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A/DCave_TubeStraight_Normal_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeStraight_Normal_A.obs.glb","name":"DCave_TubeStraight_Normal_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3892,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubestraight_normal_a-274896070586","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070590,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/Screenshots/DCave_TubeVertical_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A/DCave_TubeVertical_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_TubeVertical_Small_A.obs.glb","name":"DCave_TubeVertical_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3295,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_tubevertical_small_a-274896070590","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070602,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Screenshots/Draperie_I_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_I/Draperie_I.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_I.obs.glb","name":"Draperie_I","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1199,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_i-274896070602","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0}],"pages":12,"page":5,"total":192,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070558,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/Screenshots/DCave_Room_Normal_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D/DCave_Room_Normal_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Room_Normal_D.obs.glb","name":"DCave_Room_Normal_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":13210,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_room_normal_d-274896070558","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":5},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":11,"name":"Electronics & Gadgets","slug":"electronics-gadgets"}],"colors":["gray","blue","brown","red","purple"],"description":"To Make or not to Make by LeFabShop is licensed under the Creative Commons - Attribution - Non-Commercial license.\nBy downloading this thing, you agree to abide by the license: Creative Commons - Attribution - Non-Commercial","downloadable":true,"embedUrl":"https://sketchfab.com/models/e4ec213c23fc4aad8a0db5cae117f562/embed","fileSize":7087572,"free":true,"id":274893823856,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/448x252.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/50x50.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/100x100.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/200x200.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/640x360.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/864x486.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/1024x576.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/e4ec213c23fc4aad8a0db5cae117f562/images/448x252.jpeg"}}},"license":{"name":"CC BY-NC-SA 4.0","slug":"by-nc-sa","url":"https://creativecommons.org/licenses/by-nc-sa/4.0/"},"modelCreatedTime":"2014-10-28T14:37:14Z","modelUpdatedTime":"2014-10-28T14:37:14Z","name":"Skull - Scull Geant Fix02","originSource":"SKETCHFAB","packageId":"e4ec213c23fc4aad8a0db5cae117f562","polygonCount":84666,"publishedDate":"2014-10-28T14:37:14Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/b973df88920046a98fa545ff8dfe5f55/785d0299214b4844ae4935e904fec0aa.jpeg","name":"corentin","profileUrl":"https://sketchfab.com/corentin"},"rigged":false,"slug":"skull_scull_geant_fix02-274893823856","sourceUrl":"https://sketchfab.com/3d-models/e4ec213c23fc4aad8a0db5cae117f562","stats":{"viewCount":9},"tags":["skeleton","printing","awesome","3dprinting","print","3dprint","cool","skull"],"vertexCount":42440},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["gray","cyan","black","red","brown","blue"],"description":"Fossil shell of the snail *Austroaporrhais* sp. from the Cretaceous Lopez de Bertodano Formation of Seymour Island, Antarctica (PRI 61317). Specimen is from the research collections of the [Paleontological Research Institution](http://www.priweb.org), Ithaca, New York. Length of shell is approximately 5.5 cm. Model by Jaleigh Pier.","downloadable":true,"embedUrl":"https://sketchfab.com/models/8ae087533b5e4c52918be928d11930b9/embed","fileSize":9050800,"free":true,"id":274893437356,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/ffbfed8ba1e74b22bca9b5d98461ca66.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/52e63ef46891478c80c2b93c82735c8e.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/df195e63f9b443058dc81e8d917415b9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/8d09d7a01481449fa7fc87179f8f5100.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/4ce680ce8bff46ab8ca53f0711965e85.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/df195e63f9b443058dc81e8d917415b9.jpeg"}}},"license":{"name":"CC0 1.0","slug":"cc0","url":"https://creativecommons.org/publicdomain/zero/1.0/"},"modelCreatedTime":"2019-08-13T20:49:10Z","modelUpdatedTime":"2019-08-13T20:49:10Z","name":"Gastropod: Austroaporrhais sp. (PRI 61317)","originSource":"SKETCHFAB","packageId":"8ae087533b5e4c52918be928d11930b9","polygonCount":271434,"publishedDate":"2019-08-13T20:49:10Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/ef96f5c05b1e41e2a6ee03fbc84e4abb/6b00d0bef8444ba2bcec5d9ec22a7bbc.png","name":"Digital Atlas of Ancient Life","profileUrl":"https://sketchfab.com/DigitalAtlasOfAncientLife"},"rigged":false,"slug":"gastropod_austroaporrhais_sp_pri_61317-274893437356","sourceUrl":"https://sketchfab.com/3d-models/8ae087533b5e4c52918be928d11930b9","stats":{"viewCount":9},"tags":["snail","shell","fossil","paleontology","fossils","sealife","gastropod","mollusk","gastropoda","mollusc","mollusca"],"vertexCount":135735},{"animatedCount":3,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["gray","cyan","black"],"description":"[ABOUT]Alphabet, numbers and marks package.
This is low poly alphabet pack which contain: \n26 letters. \n10 numbers. \n10 marks.
You can use it for your game, project titles etc.
9816 triangles, average - 213 tris. \n16 different colors 4k diffuse included. \n6 dotted and 7 tiles textures 4k png. \nAll assets unwrapped. \nYou can easily change texture and color. \nPsd files included.
Have Questions? \nContact me via email: info@saintpix.com \nFollow me in linkedin: Saintpix
","id":274897677030,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Screenshots/Sign_Dot27_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27/Sign_Dot27.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T15:55:15Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/620661/Sign_Dot27.obs.glb","name":"Sign_Dot27","originSource":"CGTRADER","packageId":"620661","polygonCount":32,"publishedDate":"2023-04-29T15:55:15Z","publisher":{"avatar":null,"name":"Specnaz"},"rigged":false,"slug":"sign_dot27-274897677030","sourceUrl":"https://www.cgtrader.com/3d-models/various/various-models/alphabet-and-numbers-18dbbee3d4cb18ca74937235a10154d2","stats":{"viewCount":4},"tags":["alphabet","numbers","letters","abc","123","low","poly","game","ready","toon","cartoon","various","models","marks","mark","various-models","game-ready"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["brown","black","orange","red","cyan"],"description":"* 千金甲古墳(甲号)\n* 国史跡\n* 熊本県熊本市\n* 概要 権現山の中腹にある装飾古墳。石室内には凝灰岩の板石6枚を使って石障がめぐらされており、その内側に靫、同心円文、対角線文などが刻まれ、赤・青(緑)・黄で彩色されている。現在、公開されていない。\n* 熊本市紹介サイト\n[https://kumamoto-guide.jp/spots/detail/76](https://kumamoto-guide.jp/spots/detail/76)\n* Googleマップ\nhttps://goo.gl/maps/P1762CWmhwiWdopJ6\n* 全国遺跡総覧\n[https://sitereports.nabunken.go.jp/ja/search/item/16365?all=%E8%A3%85%E9%A3%BE%E5%8F%A4%E5%A2%B3](https://sitereports.nabunken.go.jp/ja/search/item/16365?all=%E8%A3%85%E9%A3%BE%E5%8F%A4%E5%A2%B3)","downloadable":true,"embedUrl":"https://sketchfab.com/models/3bb3ad9ec3284f9491de03527570af30/embed","fileSize":27010948,"free":true,"id":274894052171,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/a0c660ea2eb34520bfba328b25fed74d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/d6926a6d28704319bbc042e9adf2bc3f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/50382ab46d024599a47fc5a84a7a6e00.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/e38e96ea934e46db81d950bcd48a8c86.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/2fb09c6b00104eaf978fa2bdbfa76d2b.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/3bb3ad9ec3284f9491de03527570af30/images/50382ab46d024599a47fc5a84a7a6e00.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-04-30T13:39:51Z","modelUpdatedTime":"2020-04-30T13:39:51Z","name":"千金甲古墳(甲号)石室(装飾古墳館レプリカ)","originSource":"SKETCHFAB","packageId":"3bb3ad9ec3284f9491de03527570af30","polygonCount":326305,"publishedDate":"2020-04-30T13:39:51Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/7c9b800f553a4a6a866805452d5dc169/d96a5829fbbb45629461837cff80de58.jpeg","name":"熊本県教育庁文化課【公式】","profileUrl":"https://sketchfab.com/kumamotobunka"},"rigged":false,"slug":"-274894052171","sourceUrl":"https://sketchfab.com/3d-models/3bb3ad9ec3284f9491de03527570af30","stats":{"viewCount":14},"tags":null,"vertexCount":163396},{"animatedCount":3,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["gray","cyan","black"],"description":"[ABOUT]Trees And Bushes models pack - 01.
Low poly bushes and trees pack which contain 92 high quality models. The pack is optimized and ready for use in VR / AR games and other real-time applications. Dropbox PDF catalog to download: https://www.dropbox.com/s/td909ut6wd5hg03/TreesAndBushes_Pack_01_Catalog.pdf?dl=0
92 different high quality models, optimized and unwrapped geometry.
Renders from 3ds max Vray render.
- Formats: *.fbx
","id":274897906765,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/Screenshots/TreesAndBushes_0153_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153/TreesAndBushes_0153.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T02:39:17Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/627525/TreesAndBushes_0153.obs.glb","name":"TreesAndBushes_0153","originSource":"CGTRADER","packageId":"627525","polygonCount":122,"publishedDate":"2023-04-30T02:39:17Z","publisher":{"avatar":null,"name":"Specnaz"},"rigged":false,"slug":"treesandbushes_0153-274897906765","sourceUrl":"https://www.cgtrader.com/3d-models/plant/bush/trees-and-bushes","stats":{"viewCount":7},"tags":["trees","bushes","game","ready","low","poly","optimized","tree","vr","ar","virutal","reality","mobile","cartoon","toon","stylized","plant","shrub","bush","stylized-tree","cartoon-tree","game-ready"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":[],"description":"Zbrush lol, no longer on my school chromebook anymore :) This time I'm actually using blender and zbrush for my w","downloadable":true,"embedUrl":"https://sketchfab.com/models/b62b2bb0d982423b9586d656c4ed3155/embed","fileSize":6266252,"free":true,"id":274893094660,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/6cc59032d5e546208576cbb28512360d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/62c281bd7bf3456eb47d1e34f10e5afc.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/adcc8a4fca3c44c1a5d6477046f671a7.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/910fa1d9860e4d98907264a537010ebd.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/c0e87bbebb314db3a531fbac0233ea7c.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/b62b2bb0d982423b9586d656c4ed3155/images/adcc8a4fca3c44c1a5d6477046f671a7.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-05-26T01:28:36Z","modelUpdatedTime":"2022-05-26T01:28:36Z","name":"Goblin","originSource":"SKETCHFAB","packageId":"b62b2bb0d982423b9586d656c4ed3155","polygonCount":145906,"publishedDate":"2022-05-26T01:28:36Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/d8dd9c26fc014040a964496981ca380c/5cb6f967f89e43ff938cc517517afccd.jpeg","name":"DustinDustingDust","profileUrl":"https://sketchfab.com/DustinDustingDust"},"rigged":false,"slug":"goblin-274893094660","sourceUrl":"https://sketchfab.com/3d-models/b62b2bb0d982423b9586d656c4ed3155","stats":{"viewCount":13},"tags":["goblin","creature"],"vertexCount":72955},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","orange","yellow","blue","brown"],"description":"A low poly asset pack for a complete military base, including vehicles, weapons, props, buildings and rigged characters. Includes a demo scene of a full military base.
\n- Contains 116 prefabs to quickly create a full military scene. Optimized for performance using low poly counts and a shared color texture for reduced draw calls. Works with default, High Definition and Light Weight Render Pipeline.
\n- Containers, gas tanks, foundations, barracks, tents, hangar, watchtower, tilable wall set, tilable fence set
\n- Tanks, helicopters, boats, artillery, damaged tanks
\n- Machine gun, pistol, shotgun, bazooka, grenade
\n- General, 2x male soldiers, 2x female soldiers
\n- Explosive barrels, aiming targets, barriers, sandbags, boxes, wooden shelves, bunkbed, wooden crats
\n- Tilable paved roads set, tilable dirt roads set, tilable tracks in the sand
\n- Sandhills, grass, rocks, cliffs
\nNOTE: Animations shown in the trailer are not included but can be downloaded for free on Mixamo.
\n\nVehicle_Military_Tank_Bullet: 286 polygons
\nContainer_Black: 304 polygons
\nContainer_Black_Grey: 304 polygons
\nContainer_Blue: 304 polygons
\nContainer_Blue_Grey: 304 polygons
\nContainer_Dark_Green: 304 polygons
\nContainer_Dark_Green_Grey: 304 polygons
\nContainer_Green: 304 polygons
\nContainer_Green_Grey: 304 polygons
\nContainer_Grey: 304 polygons
\nContainer_Grey_Grey: 304 polygons
\nContainer_Orange: 304 polygons
\nContainer_Orange_Grey: 304 polygons
\nContainer_Red: 304 polygons
\nContainer_Red_Grey: 304 polygons
\nContainer_Yellow: 304 polygons
\nContainer_Yellow_Grey: 304 polygons
\nCliff: 292 polygons
\nEnvironmentFloor: 1932 polygons
\nGrass01: 240 polygons
\nRock1: 24 polygons
\nRock2: 24 polygons
\nRockSmall1: 48 polygons
\nRockSmall2: 48 polygons
\nRockSmall3: 48 polygons
\nSandHill1: 63 polygons
\nSandhill2: 63 polygons
\nSandhill_Large: 252 polygons
\nMilitary_Fence: 668 polygons
\nMilitary_Fence_Closed: 668 polygons
\nMilitary_Fence_End_Post: 20 polygons
\nMilitary_Fence_Open: 668 polygons
\nFoundation1: 44 polygons
\nFoundation_Container: 44 polygons
\nFoundation_Container_Small: 44 polygons
\nHelipad: 154 polygons
\nGastanks_Large_Frame_Black: 224 polygons
\nGastanks_Large_Frame_Green: 224 polygons
\nGastanks_Large_Frame_Grey: 224 polygons
\nGastanks_Large_Grey: 342 polygons
\nGastanks_Large_Red: 342 polygons
\nGastanks_Large_White: 342 polygons
\nExplosive_Barrel_Grey: 510 polygons
\nExplosive_Barrel_Red: 510 polygons
\nExplosive_Barrel_Yellow: 510 polygons
\nMilitary_Aiming_Target_Human: 472 polygons
\nMilitary_Aiming_Target_Human_Half: 360 polygons
\nMilitary_Aiming_Target_Round: 82 polygons
\nMilitary_Bunkbed: 664 polygons
\nMilitary_Sandbag: 224 polygons
\nMilitary_barrier_gate_box: 116 polygons
\nWooden_Shelf_Black: 600 polygons
\nStreet_Car_Tracks: 144 polygons
\nStreet_Car_Tracks_Broad: 144 polygons
\nStreet_Corner_Left_Light_Grey (1): 16 polygons
\nStreet_Corner_Right_Light_Grey: 16 polygons
\nStreet_Corner_T_Light_Grey: 18 polygons
\nStreet_End_Light_Grey: 18 polygons
\nStreet_Light_Grey: 16 polygons
\nStreet_Simple: 55 polygons
\nStreet_Simple_Corner_Left: 48 polygons
\nStreet_Simple_Corner_Right: 48 polygons
\nStreet_Simple_Corner_T: 64 polygons
\nAirVent1: 172 polygons
\nAirVent2: 172 polygons
\nMilitary_Roadblock_Stripes: 148 polygons
\nMilitary_Roadblock_Yellow_Stripe_Bottom: 28 polygons
\nMilitary_Roadblock_Yellow_Stripe_Top: 28 polygons
\nMilitary_Sandbags_half_circle: 1680 polygons
\nMilitary_Tent: 508 polygons
\nMilitary_Tent_Small: 516 polygons
\nMilitary_Tower_Main_Structure: 456 polygons
\nMilitary_Boat1: 622 polygons
\nMilitary_Boat2: 854 polygons
\nMilitary_Helicopter01: 1744 polygons
\nMilitary_Helicopter02: 1288 polygons
\nVehicle_Humvee: 2812 polygons
\nVehicle_Military_Tank: 650 polygons
\nVehicle_Military_Tank_Deform1: 650 polygons
\nVehicle_Military_Tank_Deform2: 650 polygons
\nVehicle_Military_Tank_Sand: 650 polygons
\nVehicle_Military_Tank_Sand_Two: 650 polygons
\nVehicle_Military_Tank_Two: 650 polygons
\nMilitary_Concrete_Pillar: 20 polygons
\nMilitary_Concrete_Wall_Long: 36 polygons
\nMilitary_Concrete_Wall_Short: 36 polygons
\nMilitary_Wall_Section_Long_Closed: 36 polygons
\nMilitary_Wall_Section_Long_Open: 36 polygons
\nMilitary_Wall_Section_Short_Closed: 36 polygons
\nMilitary_Wall_Section_Short_Open: 36 polygons
\nGrenade: 256 polygons
\nWeapon_Bazooka: 632 polygons
\nWeapon_Machinegun_M16_Rifle: 468 polygons
\nWeapon_Pistol_Black: 226 polygons
\nWeapon_Pistol_Silver: 226 polygons
\nWeapon_Shotgun: 318 polygons
\nWoodenCrate1Closed: 300 polygons\n
\nMainTexture: 1024x1024
\nMainTexture_Variation_Sand: 1024x1024\n
A low poly asset pack with food, drinks and crates to decorate your fantasy game. With this pack you get 113 stylized low poly food items to populate empty tables, shelves and storerooms in your game. Each individually handpainted and all of them sharing one texture atlas for optimal performance. The assets are mobile and VR friendly and use PBR materials.
\n\nIMPORTANT:
\n\nFeatures:
\n\n3D assets:
\n\nApple, bacons (x3), bananas (x2), bell pepper, bottles (x9), breads (x11), broccoli, carrots (x2), cauliflower, cheeses (x6), chilis (x4), coconuts (x2), corn, cucumbers (x3), eggs (x4), fish, fish slice, fried chicken leg, fried egg, garlic, grapes (x2), ham (x2), ham slices (x2), leek, lemons (x3), mangos (x2), mushrooms (x2), onion, oranges (x2), pear, plum, potatoes (x3), pumpkins (x4), sacks filled with food (x4), salad, sausages raw (x3), sausages grilled (x3), spring onion, steak grilled, steaks raw (x2), tomato, turnip, watermelons (x4), wooden bowls filled with food (x5), wooden crates filled with food (x5)
\n\nAll models have a custom lightmap UV in the second channel and colliders.
\n\nTechnical details:
\n\nRelease notes:
\n\nVersion 1.2.1: (Current)
\n\nVersion 1.2:
\n\nUnreal Engine:
\n\nUnity:
\n\nVersion 1.1:
\n\nNOTE: this product only works with blender 2.8. the version of blender this apartment is developed with, is added to the files. (the latest version of blender 2.8 might contain a problem with the alpha textures of the trees and the vibrant colors of the renders)
\n\nThis product contains two asset packs and a fully rendered and furnitured apartment building.
\n\nEvery asset (exept for the bonus cars in the garage) are uniquely designed for this product.
\n\nthe two asset packs are a furniture and constructive assets pack. these packs are developed while designing and furnishing the apartment building. this way all sizes, level of detail and materials fit together
\n\nThe apartment building contains of 2 penthouses 5 apartments (all with unique layout), roof swimming pool, supermarket/convenience store, coffeestore/cafe, outdoor terrace, tall atrium, park/square, underground parking garage, elevator, stairs from basement to top floor.
\n\n-
\n\nThe main building is completely set up for eevee renders.
\n\n-
\n\nThe file that is used to create animations is also added to the files:
\n\n-
\n\n(verts/poly counts based on quad meshes in the blender file)\napartment building info:\n-number of objects: 3332\n-total verts: 8,721,377\n-total poly: 8,964,991 quads / 16,258,030 tris
\n\nfurniture assets info:\n-number of objects: 291\n-total verts: 555,709\n-total poly: 549,552 quads / 1,099,104 tris
\n\nconstructive assets info:\n-number of objects: 92\n-total verts: 41,123\n-total poly: 40,255 quads / 73,805 tris
\n\n-
\n\n-
\n\n-File extensions for all assets: (apartment building itself is only exported in FBX because other formats have a too big file size)
\n\n-
\n\nFor any questions, help or information, feel free to contact me!
","id":274897761207,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Screenshots/Rock.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001/Rock.001.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T06:39:11Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/2083539/Rock.001.obs.glb","name":"Rock.001","originSource":"CGTRADER","packageId":"2083539","polygonCount":224,"publishedDate":"2023-04-30T06:39:11Z","publisher":{"avatar":null,"name":"denniswoo1993"},"rigged":false,"slug":"rock_001-274897761207","sourceUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/shc-modern-apartments-complete-asset-pack","stats":{"viewCount":3},"tags":["loft","design","blender","eevee","apartment","living","bedroom","kitchen","architecture","exterior","realtime","residential","furniture","roof","home","modern","archviz","scene","animation","detailed","interior","house","house-interior","kitchen-furniture","interior-scene","exterior-furniture","bedroom-interior","apartment-interior","architecture-interior","bedroom-furniture","blender-interior","exterior-house","home-design","home-interior","house-exterior","interior-design","modern-home","modern-house","modern-kitchen","residential-house"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black","red","brown"],"description":"For every 3D model you have purchased, I am giving you a coupon for a discount of 55% for the purchase of another 3D model from my gallery.\nOld house model.
\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
A low poly asset pack with food, drinks and crates to decorate your fantasy game. With this pack you get 113 stylized low poly food items to populate empty tables, shelves and storerooms in your game. Each individually handpainted and all of them sharing one texture atlas for optimal performance. The assets are mobile and VR friendly and use PBR materials.
\n\nIMPORTANT:
\n\nFeatures:
\n\n3D assets:
\n\nApple, bacons (x3), bananas (x2), bell pepper, bottles (x9), breads (x11), broccoli, carrots (x2), cauliflower, cheeses (x6), chilis (x4), coconuts (x2), corn, cucumbers (x3), eggs (x4), fish, fish slice, fried chicken leg, fried egg, garlic, grapes (x2), ham (x2), ham slices (x2), leek, lemons (x3), mangos (x2), mushrooms (x2), onion, oranges (x2), pear, plum, potatoes (x3), pumpkins (x4), sacks filled with food (x4), salad, sausages raw (x3), sausages grilled (x3), spring onion, steak grilled, steaks raw (x2), tomato, turnip, watermelons (x4), wooden bowls filled with food (x5), wooden crates filled with food (x5)
\n\nAll models have a custom lightmap UV in the second channel and colliders.
\n\nTechnical details:
\n\nRelease notes:
\n\nVersion 1.2.1: (Current)
\n\nVersion 1.2:
\n\nUnreal Engine:
\n\nUnity:
\n\nVersion 1.1:
\n\nThis pack contains a scifi weapon with modular attachments and ammunition. It can be used in a first or third person shooter.
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
","id":274900699927,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_20.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_50.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_80.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_110.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_140.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_170.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_200.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_230.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_260.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_290.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_320.webp"},{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/Screenshots/9x19mmProjectile_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile/9x19mmProjectile.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-21T21:45:56Z","modelUpdatedTime":"2022-09-02T20:53:32Z","modelUrl":"https://models-cdn.yahaha.com/00159656/9x19mmProjectile.obs.glb","name":"9x19mmProjectile","originSource":"ASSET_STORE","packageId":"00159656","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c42cd388-33f9-44c6-a65e-dcf891835a79.webp","name":"Scifi Assault Rifle VS 92"},"polygonCount":448,"publishedDate":"2020-02-19T13:41:11Z","publisher":{"id":"1611","name":"MSGDI","url":"https://www.artstation.com/msgdi"},"rigged":false,"slug":"9x19mmprojectile-274900699927","sourceUrl":"https://assetstore.unity.com/packages/slug/159656?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};The Grand Caverns - Dripstone
Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!