Create science fantasy worlds with this kit’s plethora of imaginative structures, richly detailed edificies, and aesthetically striking filigree. Use the unique, hybrid combinations of British Victorian or American Wild West styles combined with the mechanical, steam-powered designs of whatever alternative history you dream up!
Designed by Sebastian Luca, modeled and textured by Jacek Smętek, with cover art by Hyongrok Kim.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\n\ncca 200 tris on model","id":274899926735,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_20.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_50.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_80.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_110.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_140.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_170.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_200.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_230.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_260.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_290.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_320.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/SquareBuilding_16d.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T08:34:20Z","modelUpdatedTime":"2022-09-03T04:47:56Z","modelUrl":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d.obs.glb","name":"SquareBuilding_16d","originSource":"ASSET_STORE","packageId":"60193","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/569eb705-1a08-4455-a89f-fb00592a48ed.webp","name":"Building Pack Mobile"},"polygonCount":141,"publishedDate":"2016-04-14T20:19:21Z","publisher":{"id":"10523","name":"Roman Valenta","url":"http://www.patreon.com/hoborpg"},"rigged":false,"slug":"squarebuilding_16d-274899926735","sourceUrl":"https://assetstore.unity.com/packages/slug/60193?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":11,"name":"Electronics & Gadgets","slug":"electronics-gadgets"}],"colors":["black","cyan","gray","yellow"],"description":"This object is part of a complete Ghost hunting pack. Check it out HERE \n \nGame Trail Hunting Investigative Camera \n \nStrap this sucker to a tree and catch you a samsquanch. Or use it to snoop on your neighbors, verify a local hunting spot.... who knows how many things you can use it for but its ready to go in three colors. \n \nDetails: \n- Trail Hunting Camera 2529 Tris \n \n- PBR Textures are 2048x2048 \n- Albedo/Tranparency \n- Metalic/Smoothness \n- AmbientOcclusion \n- Emission (If Applicable) \n- Normal Maps \n \nAll devotid assets include: \n- Clean, unique and consistent naming systems. \n- PBR Materials from Substance Painter. \n- Built to real world scales and dimensions \n- All objects feature the least amount of polys needed to portray the object. \n- No turbo smoothing used. \n- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating. \n- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice \n \ndevotid Full Store \ndevotid Website \nSupport","id":274901103670,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_20.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_50.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_80.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_110.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_140.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_170.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_200.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_230.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_260.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_290.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_320.webp"},{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Screenshots/Game Trail Camera CAMO Prefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab/Game Trail Camera CAMO Prefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T06:50:47Z","modelUpdatedTime":"2022-09-02T08:13:41Z","modelUrl":"https://models-cdn.yahaha.com/123186/Game Trail Camera CAMO Prefab.obs.glb","name":"Game Trail Camera CAMO Prefab","originSource":"ASSET_STORE","packageId":"123186","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/476b5219-db12-4e44-8ec2-1563f4235647.webp","name":"Game Trail Hunting Investigative Camera"},"polygonCount":2529,"publishedDate":"2018-07-25T22:52:18Z","publisher":{"id":"25685","name":"devotid","url":"http://www.devotid.com"},"rigged":false,"slug":"game_trail_camera_camo_prefab-274901103670","sourceUrl":"https://assetstore.unity.com/packages/slug/123186?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","cyan"],"description":"
This pack contains modular constructor for creating sci-fi cyberpunk environments: station-like, tech fly islands-like etc.
1. Modular sci-fi constructor;
2. Includes turret->bullets->enemy attack gameplay (see video preview);
- built-in, Universal, HDRP is supported (via built-in material upgrader: Edit > Render Pipeline > Upgrade materials to your SRP);
- comes as built-in + hdrp patch included.
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Enjoy this ''STYLIZED - Town'' pack containing all elements necessary to create top quality modular town-related games. A high detailed with full PBR textures. This environment is designed for exteriors!
Important -
Stylized PBR workflow. This environment is a part of our STYLIZED Series.
More than 150+ different models - House, Wall, Barrel, Lamp, Fence, Street light, Cars, Trees, Modular Roads, and many more.
A variety of many props to choose from
Landscape Ground and Grass Textures
Birds flying animation
Particle System - Leaf falling, Wind
Textures and Material color Variations.
Massive Demo map (Day and Night)
Features:
High Quality Game Environments.
Modular wall, road, fence & electric pole.
Shared alternate materials to create more color options.
Works great for different game genres.
High Attention to Details.
High Quality Props.
Easy to use Game Level Design.
Compatibility:
Built-In and URP works in Unity 2019.4.28 or higher
HDRP Works in Unity 2021.2.16 or higher
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Doric order used for columns, entablatures, and pediments. Low poly versions of houses also useful to fill background and or night scenes.
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New
Search
Search by Image or Model
BETA
Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Overview: This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.
Organization: Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching
[Desired size] t:Model
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search
“4x4 t:Model” to find a list of all the applicable meshes.
Tiling: Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.
Memory: Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.
Customization: You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).