Create science fantasy worlds with this kit’s plethora of imaginative structures, richly detailed edificies, and aesthetically striking filigree. Use the unique, hybrid combinations of British Victorian or American Wild West styles combined with the mechanical, steam-powered designs of whatever alternative history you dream up!
Designed by Sebastian Luca, modeled and textured by Jacek Smętek, with cover art by Hyongrok Kim.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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environment. \n\n01)Character Postapocalyptic,weapon machine gun.Сontains 53 animations \n\n-Run \n-Run Back \n-Run Back Weapons down \n-Run Back Weapons Up \n-Run left \n-Run Left Weapons down \n-Run Left Weapons Up \n-Run Right \n-Run Right Weapons down \n-Run Right Weapons Up \n-Run Weapons down \n-Run weapons Up \n-Walk \n-Walk sit left \n-Walk sit right \n-Walk Back \n-Walk Back weapons down \n-Walk Back weapons Up \n-Walk left \n-Walk left weapons down \n-Walk left weapons up \n-Walk right \n-Walk right weapons down \n-Walk right weapons up \n-Walk Sit \n-Walk Sit Back \n-Walk Sit Back Weapons down \n-Walk Sit Back weapons Up \n-Walk Sit left weapons downv\n-Walk Sit left weapons Up \n-Walk Sit right weapons down \n-Walk Sit right weapons Up \n-Walk Sit Weapons down \n-Walk Sit weapons Up \n-Walk weapons down \n-Walk weapons upv\n-dead \n-Get hit \n-get weapons \n-Idle \n-Idle Weapons down \n-Idle Weapons Up \n-Jump \n-recharge \n-recharge sit \n-remove weapons \n-shooting \n-shooting sit \n-sit idle \n-sit Idle weapons down \n-sit Idle weapons up \n\nInfo: \n-Model has 11,053 tris \n-Textures: Albedo,normals,ao and matallic (all 2048-2048 size) \n\n02)Character Zombie, weaponv backsword.Contains 24 animations \n\n-Attack(1) \n-Attack(2) \n-Attack(3) \n-Attack(4) \n-Block Hit \n-Block Idle \n-Block Penetration \n-Death From Stroke \n-Death Shooting \n-Get hit \n-Get Hit L \n-Get Hit R \n-Idle \n-Jump \n-Run \n-Run Back \n-Run Left \n-Run Right \n-Shout \n-Walk \n-Walk Left \n-Walk Right \n-Walking back \n\n\nInfo: \n-Model has 4,560 tris \n-Textures: Albedo,normals,ao and matallic (all 2048-2048 size) \n\n03)Mutant fighter \nThe character contains 67 animations.\n13 animations root motion to adjust meсanim. \n\nRoot motion: \n\n-Walk \n-Walk Back \n-Walk Left \n-Walk Right \n-Sit Walk \n-Sit Walk Back \n-Sit Walk Left \n-Sit Walk Right \n-Run \n-Run Back \n-Run Left \n-Run Right \n-Jump \n\nlegacy: \n\n-Attack(1) \n-Attack(2) \n-Attack(3) \n-Attack(4) \n-Attack(5) \n-Attack(6) \n-Attack(7) \n-Idle \n-Shout Fighting \n-Backflip from height \n-Block \n-Block get hit \n-Block Idle \n-Block penetration \n-Drop \n-Death \n-Fighting Death(1) \n-Fighting Death(2) \n-Fighting Death(3) \n-Fighting Get hit \n-Fighting Get left \n-Fighting Get right \n-Get hit \n-Get left \n-Get right \n-Idle fighting \n-Jump \n-Jump caught \n-Jump caught left \n-Jump caught right \n-Jump caught up \n-Jump over a hurdle \n-Landing \n-Run \n-Run Back \n-Run Left \n-Run Right \n-Run 45 Left \n-Run 45 right \n-Shout \n-sit \n-Sit idle \n-Sit Walk \n-Sit Walk Back \n-Sit Walk Left \n-Sit Walk Right \n-Sit Walk 45 Left \n-Sit Walk 45 Right \n-Walk \n-Walk Back \n-Walk Left \n-Walk Right \n-Walk 45 Left \n-Walk 45 Right \n\nInfo: \n-Model has 5,316 tris. \n-Textures: Albedo,normals,ao and matallic (all 2048-2048 size) \n\n04)Character Mutant,contains 16 animations. \n-Anger \n-Attack(1) \n-Attack(2) \n-Attack(3) \n-Attack(4) \n-Preparation_for_attack_idle \n-Preparation_for_attack \n-Jump \n-Run \n-Walk \n-Idle \n-Get_Hit \n-Get_Hit_L \n-Get_Hit_R \n-Return_idle_ pose \n-Dead \n\nInfo: \n-Model has 4,964 tris \n-Textures: Albedo,normals,ao and matallic (all 2048-2048 size) \n\n05)Infernal dog \nCharacter Infernal dog.Сontains 14 animations. \n\n-Attack(1) \n-Attack(2) \n-Attack(3) \n-Dead \n-Death on the move \n-Get hit R \n-Get hit L \n-Get hit \n-Idle \n-Jump \n-Run \n-Run_Mecanim \n-Walk \n-Walk_Mecanim \n\n\nInfo: \n-Model has 6,866 tris \n-Textures: Albedo,normals,ao and matallic (all 2048-2048 size) \n\n\n\n1.Pipers \n\nPerfect for gaming environment. \nInfo: \n-Model has 200 tris \n-Textures: Diffuse (all 1024-1024 size) \n\n2.Pipers \n\nPerfect for gaming environment. \nInfo: \n-Model has 200 tris \n-Textures: Diffuse (all 1024-1024 size) \n\n3.Pipers \n\nPerfect for gaming environment. \nInfo: \n-Model has 300 tris \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 350 \nverts 350 \n\n4.Pipes barrel \n\nPerfect for gaming environment. \nInfo: \n-Model has 1,632 tris \n-Textures: Diffuse (all 2048-2048 size) \npolygons 831 \nverts 1,632 \n\n5.Bus \n\nPerfect for gaming environment. \nInfo: \n-2 has textures \n-Model has 13,436 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 7,185 \nverts 7,804 \n\n6.Hangar \n\nPerfect for gaming environment. \nInfo: \n-Model has 1,606 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 804 \nverts 906 \n\n7.Сoncrete_canopy \n\nPerfect for gaming environment. \nInfo: \n-Model has 4,780 tris \n-4 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 2,630 \nverts 2,460 \n\n8.Barrels \n\nBarrels \nPerfect for gaming environment. \nInfo: \n-Model has 542 tris \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 594 \nverts 572 \n\n9.Wind pumping station \n\nPerfect for gaming environment. \nInfo: \n-Model has 2,556 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 1,332 \nverts 1,661 \n\n10.Goal \n\nPerfect for gaming environment. \nInfo: \n-Model has 1,756 tris \n-2 has a diffuse map \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 910 \nverts 1,124 \n\n\n11.Fence \n\nFence \nPerfect for gaming environment. \nInfo: \n-Model has 56 tris \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 44 \nverts 56 \n\n12.Construction(1) \n\nPerfect for gaming environment. \nInfo: \n-Model has 7,899 tris \n-2 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 4,499 \nverts 4,420 \n\n13.Construction(2) \n\nPerfect for gaming environment. \nInfo: \n-Model has 553 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 308 \nverts 396 \n\n14.Construction(3) \n\nPerfect for gaming environment. \nInfo: \n-Model has 166 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 107 \nverts 116 \n\n15.Construction(4) \n\nPerfect for gaming environment. \nInfo: \n-Model has 3,456 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 1,798 \nverts 1,966 \n\n16.Construction(5) \n\nPerfect for gaming environment. \nInfo: \n-Model has 872 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 872 \nverts 624 \n\n15.Construction(6) \n\nPerfect for gaming environment. \nInfo: \n-Model has 732 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 732 \nverts 532 \n\n16.Construction(7) \n\nPerfect for gaming environment. \nInfo: \n-Model has 1.374 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 723 \nverts 1,052 \n\n\n17.Construction(8) \n\nPerfect for gaming environment. \nInfo: \n-Model has 4.731 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 2,745 \nverts 2,693 \n\n18.Rock 01 \n\nInfo: \n-Model has 60 tris \n-Textures: Diffuse, and Normal map(all 512-512 size) \n\nRock 02 \n\nInfo: \n-Model has 44 tris \n-Textures: Diffuse, and Normal map(all 512-512 size) \n\nRock 03 \n\nInfo: \n-Model has 60 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 04 \n\nInfo: \n-Model has 106 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 05 \n\nInfo: \n-Model has 82 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 06 \n\nInfo: \n-Model has 64 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 07 \n\nInfo: \n-Model has 100 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 08 \n\nInfo: \n-Model has 324 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 09 \n\nInfo: \n-Model has 160 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\nRock 10 \n\nInfo: \n-Model has 144 tris \n-Textures: Diffuse, and Normal map(all 1024-1024 size) \n\n19.Сamper \n\n\nPerfect for gaming environment. \nInfo: \n-Model has 5,815 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 3,183 \nverts 3,605 \n\n20.Boiler room \n\nBoiler room \nPerfect for gaming environment. \nInfo: \n-Model has 1,672 tris \n-2 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 819 \nverts 1,117 \n\n21.Сheckpoint \n\nСheckpoint \nPerfect for gaming environment. \nInfo: \n-Model has 3,982 tris \n-2 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 2,335 \nverts 2,276 \n\n22.Mattress \n\nPerfect for gaming environment. \nInfo: \n-Model has 580 tris \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 316 \nverts 318 \n\n23.5 sections and gates \n\nPerfect for gaming environment. \nInfo: \n-Model has 1,806 tris \n-5 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 932 \nverts 1,430 \n\n24.Watch tower \n\nPerfect for gaming environment. \nInfo: \n-Model has 8,166 tris \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 4,177 \nverts 4,574 \n\n25.Marine cargo ship \n\nPerfect for gaming environment. \nInfo: \n-Model has 7,385 tris \n-4 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\nverts 4,881 \n\n26.Tank \n\nPerfect for gaming environment. \nInfo: \n-Model has 10,135 tris \n-4 has a diffuse map \n-Textures: Diffuse (all 2048-2048 size) \n\npolygons 5,050 \nverts 6,239 \n\n\n27.Tire \n\n\nPerfect for gaming environment. \nInfo: \n-Model has 832 tris \n-Textures: Diffuse (all 1024-1024 size) \n\npolygons 3,744 \nverts 3,744 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Pine Trees, Trees, Bushes, Vegetables, Grain, Ferns, Mushrooms
- 22 -Particle Systems and Background Sprites
Sun Shafts, Fire, Butterflies, Swarms, Fog, etc
- 7 -Skyboxes, handpainted.
Demo Scenes and Post-Processing profile.
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\n\ncca 200 tris on model","id":274899926735,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_20.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_50.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_80.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_110.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_140.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_170.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_200.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_230.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_260.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_290.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_320.webp"},{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/Screenshots/SquareBuilding_16d_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d/SquareBuilding_16d.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T08:34:20Z","modelUpdatedTime":"2022-09-03T04:47:56Z","modelUrl":"https://models-cdn.yahaha.com/00060193/SquareBuilding_16d.obs.glb","name":"SquareBuilding_16d","originSource":"ASSET_STORE","packageId":"60193","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/569eb705-1a08-4455-a89f-fb00592a48ed.webp","name":"Building Pack Mobile"},"polygonCount":141,"publishedDate":"2016-04-14T20:19:21Z","publisher":{"id":"10523","name":"Roman Valenta","url":"http://www.patreon.com/hoborpg"},"rigged":false,"slug":"squarebuilding_16d-274899926735","sourceUrl":"https://assetstore.unity.com/packages/slug/60193?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["brown","black","gray","red","blue","yellow","white"],"description":"
Enjoy this ''SimPoly - Town'' pack containing all elements necessary to create top quality modular town-related games. This environment is designed for exteriors!
Important -
This environment pack is a Simple Art Style and a part of our SimPoly Series.
More than 150+ different models - House, Wall, Barrel, Lamp, Fence, Street light, Cars, Trees, Modular Roads, and many more.
A variety of many props to choose from
Landscape Ground and Grass Textures
Birds flying animation
Particle System - Wind
Textures and Material color Variations.
Massive Demo map (Day and Night)
Features:
High Quality Game Environments.
Modular wall, road, fence & electric pole.
High Quality Props.
Shared alternate materials to create more color options.
Works great for different game genres.
Can achieve all sorts of different looks.
Easy to use Game Level Design.
Compatibility:
Built-In and URP works in Unity 2019.4.28 or higher
HDRP works in Unity 2021.2.16 or higher
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New
Search
Search by Image or Model
BETA
Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Overview: This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.
Organization: Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching
[Desired size] t:Model
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search
“4x4 t:Model” to find a list of all the applicable meshes.
Tiling: Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.
Memory: Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.
Customization: You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).