Building 2011

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Author name
game-obj
Source
CGTrader
Polygon Count
1,282
Release Date
2023-04-30
License
Royalty Free License
buildingexteriorfuturisticmilitary-buildinglaboratorytechnologyadvancedfantasyscicyberpunkindustrialconstructionfacilitiesmanufacturingarchitecturalmilitaryhomesci-fifuturistic-buildingfisci-fi-exterior

Package Overview

  • My Original Work (Royalty Free)
    Fantasy building Concept
    Transformations are At 0.0.0 (scene origin)
    UVs: Non-Overlapping

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Names :

Objects Name: S _Building _01
Material Name: M _Building 01

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Textures : 4096x4096 - PNG - Transparent (Mask)

  • T _Building _01 _Base _Color
  • T _Building _01 _Emissive
  • T _Building _01 _ Metallic
  • T _Building _01 _Mixed _AO
  • T _Building _01 _Normal _DirectX
  • T _Building _01 _Roughness

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Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

If you need help... please send me a message :)

Game Asset