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Fantasy building Concept
Transformations are At 0.0.0 (scene origin)
UVs: Non-Overlapping
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Names :
Objects Name: S _Building _01
Material Name: M _Building 01
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Textures : 4096x4096 - PNG - Transparent (Mask)
- T _Building _01 _Base _Color
- T _Building _01 _Emissive
- T _Building _01 _ Metallic
- T _Building _01 _Mixed _AO
- T _Building _01 _Normal _DirectX
- T _Building _01 _Roughness
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Importing:
For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder
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Game Asset