Produced by generator in Houdini. Made lopoly, baked normals and curvature and textured in Quixel, mesh was deformed by dispalcement. Then recreated hipoly from mesh+dispalcement map (saving UVs) in Houdini, made new lopoly and finally baked normals and pbr in marmoset. Starting lopoly ~40k poly, midle hipoly ~2M, final lopoly ~10k poly. Just a proof of concept.
![](https://i.imgur.com/jGp2baq.jpg)