Cliff displacement to mesh test

1 View
Find Similar (BETA)Download
Author name
TertiumOrganum
Source
Sketchfab
Polygon Count
11,539
Release Date
2021-01-15
License
CC BY 4.0

Asset Overview

Produced by generator in Houdini. Made lopoly, baked normals and curvature and textured in Quixel, mesh was deformed by dispalcement. Then recreated hipoly from mesh+dispalcement map (saving UVs) in Houdini, made new lopoly and finally baked normals and pbr in marmoset. Starting lopoly ~40k poly, midle hipoly ~2M, final lopoly ~10k poly. Just a proof of concept. ![](https://i.imgur.com/jGp2baq.jpg)

Recommended for you