DeadKnight Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
54,960
Release Date
2018-09-18
License
Standard Unity Asset Store EULA
Dead Knight
4 Assets

Package Overview


Low polygonal game ready animated model of Dead Knight.

Character is perfect for a first person or 3rd person adventure game.

Parts

All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).
Weapons: Long Sword

Models

Character and all parts (exept cloak and skirt) have LOD versions.
Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.

Animations

102 Animation for long sword style combat and general moves. 69 "on place" animations. And 33 animations with root motion data used by Unity Mecanim.

Animations with root motion have "RM" at the end.

Rig has 74 bones.

Textures

There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Feathers

Original 3D MAX file with rigged character in T-pose included.
3 differnt color textures for armor and sword.

Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Cloak and Long Skirt parts are clothes simulated.

Character Controller NOT included for Unity asset!

Animations

General

1. Anger: 0 - 315 fr.,
2. Crouch: 316 - 951 fr.,
3. Eating: 952 - 1552 fr.,
4. Idle_A: 1553 - 2153 fr.,
5. Laugh: 2154 - 2804 fr.,
6. LookingAround: 2805 - 3655 fr.,
7. Speaking_B: 3656 - 4156 fr.,
8. Jump_Run: 4161 - 4201 fr.,
9. Jump_Run_RM: 4202 - 4242 fr.,
10. Run_Casual: 4247 - 4277 fr.,
11. Run_Casual_RM: 4278 - 4308 fr.,
12. WalkBack_B: 4313 - 4363 fr.,
13. WalkBack_B_RM: 4364 - 4414 fr.,
14. WalkCasual_B: 4419 - 4467 fr.,
15. WalkCasual_B_RM: 4468 - 4516 fr.,
16. Turns_L_45: 4521 - 4566 fr.,
17. Turns_L_45_RM: 4567 - 4612 fr.,
18. Turns_L_90: 4617 - 4687 fr.,
19. Turns_L_90_RM: 4688 - 4758 fr.,
20. Turns_R_45: 4763 - 4808 fr.,
21. Turns_R_45_RM: 4809 - 4854 fr.,
22. Turns_R_90: 4859 - 4929 fr.,
23. Turns_R_90_RM: 4930 - 5000 fr.,

Sword Combat

1. 2H_PutWeapon_Back: 0 - 40 fr.,
2. 2H_TookWeaponOut: 41 - 91 fr.,
3. 2H_Combat_Stance_A: 92 - 167 fr.,
4. 2H_Combat_Stance_B: 172 - 247 fr.,
5. 2H_Combat_Stance_C: 252 - 327 fr.,
6. 2H_Combat_Stance_D: 332 - 407 fr.,
7. 2H_Block: 412 - 487 fr.,
8. 2H_Combo_A: 492 - 592 fr.,
9. 2H_Combo_B: 593 - 693 fr.,
10. 2H_Combo_C: 694 - 794 fr.,
11. 2H_Combo_Moving_A: 795 - 895 fr.,
12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,
13. 2H_Combo_Moving_B: 1001 - 1101 fr.,
14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,
15. 2H_Combo_Moving_C: 1207 - 1307 fr.,
16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,
17. 2H_Combo_Moving_D: 1413 - 1493 fr.,
18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,
19. 2H_Evasion_B: 1579 - 1609 fr.,
20. 2H_Evasion_B_RM: 1610 - 1640 fr.,
21. 2H_Evasion_L: 1645 - 1685 fr.,
22. 2H_Evasion_L_RM: 1686 - 1726 fr.,
23. 2H_Evasion_R: 1731 - 1766 fr.,
24. 2H_Evasion_R_RM: 1767 - 1802 fr.,
25. 2H_Hit_B: 1807 - 1857 fr.,
26. 2H_Hit_B_RM: 1858 - 1908 fr.,
27. 2H_Hit_F: 1913 - 1973 fr.,
28. 2H_Hit_F_RM: 1974 - 2034 fr.,
29. 2H_Hit_L: 2039 - 2119 fr.,
30. 2H_Hit_L_RM: 2120 - 2200 fr.,
31. 2H_Hit_R: 2205 - 2250 fr.,
32. 2H_Hit_R_RM: 2251 - 2296 fr.,
33. 2H_Injured_A: 2301 - 2501 fr.,
34. 2H_Injured_B: 2502 - 2732 fr.,
35. 2H_Jump_Bow_A: 2733 - 2803 fr.,
36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,
37. 2H_Jump_Bow_B: 2879 - 2944 fr.,
38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,
39. 2H_Kik: 3015 - 3060 fr.,
40. 2H_Kik_Moving: 3061 - 3131 fr.,
41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,
42. 2H_Kill_You: 3207 - 3297 fr.,
43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,
44. 2H_LefttLow_Blow: 3344 - 3389 fr.,
45. 2H_Move_Back: 3394 - 3415 fr.,
46. 2H_Move_Back_RM: 3416 - 3437 fr.,
47. 2H_Move_Forward: 3442 - 3463 fr.,
48. 2H_Move_Forward_RM: 3464 - 3485 fr.,
49. 2H_Move_Left: 3490 - 3516 fr.,
50. 2H_Move_Left_RM: 3517 - 3543 fr.,
51. 2H_Move_Right: 3548 - 3574 fr.,
52. 2H_Move_Right_RM: 3575 - 3601 fr.,
53. 2H_Parry_A: 3606 - 3656 fr.,
54. 2H_Parry_B: 3657 - 3707 fr.,
55. 2H_Parry_Moving_A: 3708 - 3748 fr.,
56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,
57. 2H_Parry_Moving_B: 3794 - 3844 fr.,
58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,
59. 2H_RighLow_Blow: 3900 - 3950 fr.,
60. 2H_RightHigh_Blow: 3951 - 4001 fr.,
61. 2H_Stunned: 4002 - 4252 fr.,
62. 2H_Trust: 4253 - 4298 fr.,
63. 2H_Trust_Moving: 4299 - 4359 fr.,
64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,
65. 2H_TrustDounUp: 4425 - 4460 fr.,
66. 2H_Turn_45_L: 4461 - 4496 fr.,
67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,
68. 2H_Turn_45_R: 4541 - 4576 fr.,
69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,
70. 2H_Turn_90_L: 4621 - 4666 fr.,
71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,
72. 2H_Turn_90_R: 4721 - 4766 fr.,
73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,
74. 2H_UpDown_Blow: 4821 - 4871 fr.,
75. 2H_Victory: 4872 - 5032 fr.,
76. 2H_Die_backward: 5037 - 5102 fr.,
77. 2H_Die_Forward: 5107 - 5172 fr.,
78. 2H_Die_from_Left: 5177 - 5232 fr.,
79. 2H_Die_from_Right: 5237 - 5292 fr.,