Ratkin_Marauder_LOD Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
11,505
Release Date
2018-09-18
License
Standard Unity Asset Store EULA
Ratkin Marauder
6 Assets

Package Overview


Low polygonal game ready animated model of Ratkin Marauder with his skeleton .

Low polygonal character version (LOD) included (not for skeleton).
Skeletal version included.
There are 3 different ratkin body textures.

Mecanim humanoid rig.
PBR shaders. (I advise to use two sided version of standard shader for rogue armor)
Rigged version in 3D MAX file included.

Armor parts: Hood, paints, chest armor, gloves, shoulders armor.

Body: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.

Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes.

Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.

Rig has 66 bones.

Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, 4096x4096 and 2048x2048

Character has 66 animations.

Animation list:

1. Ratkin_IDLE: 2 - 100 fr.,
2. Ratkin_anger: 101 - 151 fr.,
3. Ratkin_Eating: 152 - 272 fr.,
4. Ratkin_Looking_around: 273 - 449 fr.,
5. Ratkin_Pick_object: 451 - 491 fr.,
6. Ratkin_pointing_A: 492 - 552 fr.,
7. Ratkin_Shrugs: 553 - 598 fr.,
8. Ratkin_Stretching: 599 - 699 fr.,
9. Ratkin_Talking_A: 700 - 740 fr.,
10. Ratkin_Talking_B: 741 - 891 fr.,
11. Ratkin_Jump_standing: 892 - 967 fr.,
12. Ratkin_Climbing_wall: 972 - 1002 fr.,
13. Ratkin_Crawling: 1007 - 1037 fr.,
14. Ratkin_falling_down: 1042 - 1082 fr.,
15. Ratkin_Walking_back_A: 1087 - 1122 fr.,
16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,
17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,
18. Ratkin_1H_combat_run: 1213 - 1235 fr.,
19. Ratkin_1H_run: 1240 - 1266 fr.,
20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,
21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,
22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,
23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,
24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,
25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,
26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,
27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,
28. Ratkin_1H_Tracking: 1508 - 1683 fr.,
29. Ratkin_1H_warning: 1684 - 1744 fr.,
30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,
31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,
32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,
33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,
34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,
35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,
36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,
37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,
38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,
39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,
40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,
41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,
42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,
43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,
44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,
45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,
46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,
47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,
48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,
49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,
50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,
51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,
52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,
53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,
54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,
55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,
56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,
57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,
58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,
59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,
60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,
61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,
62. Ratkin_1H_Down_back: 2958 - 2998 fr.,
63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,
64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,
65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,
66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,