Ratkin_Shaman_With_Skeleton Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
39,987
Release Date
2018-09-18
License
Standard Unity Asset Store EULA
Ratkin Shaman
6 Assets

Package Overview


Low polygonal game ready animated model of Ratkin Shaman with his skeleton.

Low polygonal character version (LOD) included(not for skeleton.
Skeletal version included.
There are 3 different ratkin body, armor
color textures.

Mecanim rig setup.
PBR shaders.

Model has 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.

Rig has 68 bones.

Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, and 2048x2048

Character has 62 animations.

Animation list:

1) Shamkin_IDLE: 0 - 100 fr.,
2) Shamkin_anger: 101 - 151 fr.,
3) Shamkin_Eating: 152 - 272 fr.,
4) Shamkin_Looking_around: 273 - 449 fr.,
5) Shamkin_Pick_object: 451 - 491 fr.,
6) Shamkin_pointing_A: 492 - 552 fr.,
7) Shamkin_Shrugs: 553 - 598 fr.,
8) Shamkin_Stretching: 599 - 699 fr.,
9) Shamkin_Talking_A: 700 - 740 fr.,
10) Shamkin_Talking_B: 741 - 891 fr.,
11) Shamkin_Jump_standing: 892 - 967 fr.,
12) SH_Drinking_potion: 968 - 1024 fr.,
13) SH_making_potion: 1029 - 1059 fr.,
14) Shamkin_Climbing_wall: 1064 - 1094 fr.,
15) Shamkin_Crawling: 1099 - 1129 fr.,
16) Shamkin_falling_down: 1134 - 1174 fr.,
17) SH_combat_mode_A: 1179 - 1254 fr.,
18) SH_dodge_to_left: 1255 - 1290 fr.,
19) SH_dodge_to_right: 1291 - 1326 fr.,
20) SH_magic_helix_spell: 1327 - 1397 fr.,
21) SH_staf_block: 1398 - 1433 fr.,
22) SH_staff_Hit: 1434 - 1469 fr.,
23) SH_straight_down_hit: 1470 - 1505 fr.,
24) SH_swing_right: 1506 - 1541 fr.,
25) SH_combat_mode_B: 1546 - 1621 fr.,
26) SH_duck_below_swing: 1622 - 1657 fr.,
27) SH_magic_light_spell: 1658 - 1708 fr.,
28) SH_magic_shot_stright: 1709 - 1744 fr.,
29) Shamkin_Staff_Dodge_Jump_Backward: 1745 - 1770 fr.,
30) Shamkin_Staff_Dodge_Jump_Left: 1771 - 1796 fr.,
31) Shamkin_Staff_Dodge_Jump_Right: 1797 - 1822 fr.,
32) Shamkin_Staff_Knocked_backward: 1823 - 1863 fr.,
33) Shamkin_Staff_Down_back: 1864 - 1904 fr.,
34) Shamkin_Staff_Recover_from_knocked_backward: 1905 - 1945 fr.,
35) Shamkin_Staff_Knocked_forward: 1946 - 1974 fr.,
36) Shamkin_Staff_Down_forward: 1975 - 2015 fr.,
37) Shamkin_Staff_Recover_from_knocked_forward: 2016 - 2048 fr.,
38) Shamkin_Staff_Hit_from_back: 2049 - 2084 fr.,
39) Shamkin_Staff_Hit_from_front: 2085 - 2120 fr.,
40) Shamkin_Staff_Hit_from_left: 2121 - 2156 fr.,
41) Shamkin_Staff_Hit_from_righ: 2157 - 2192 fr.,
42) Shamkin_Staff_Moving_left: 2193 - 2213 fr.,
43) Shamkin_Staff_Moving_right: 2214 - 2234 fr.,
44) Shamkin_Staff_Tracking: 2235 - 2410 fr.,
45) Shamkin_Staff_warning: 2411 - 2471 fr.,
46) Shamkin_Staff_Dying_A: 2472 - 2537 fr.,
47) Shamkin_Staff_Dying_B: 2542 - 2582 fr.,
48) Shamkin_Staff_Die_knocked_backward: 2587 - 2604 fr.,
49) Shamkin_Staff_Die_knocked_forward: 2609 - 2626 fr.,
50) SH_combat_mode_C: 2631 - 2706 fr.,
51) SH_buff_spell_A: 2707 - 2757 fr.,
52) SH_buff_spell_B: 2758 - 2848 fr.,
53) SH_spell_cast_A: 2849 - 2919 fr.,
54) SH_spell_cast_B: 2920 - 2955 fr.,
55) SH_spell_cast_C: 2956 - 2991 fr.,
56) SH_spell_cast_D: 2992 - 3027 fr.,
57) Shamkin_Staff_Casual_walk: 3032 - 3068 fr.,
58) Shamkin_Staff_Cautious_walk: 3073 - 3113 fr.,
59) Shamkin_Staff_combat_run: 3118 - 3140 fr.,
60) Shamkin_Staff_Jump_runing: 3145 - 3185 fr.,
61) Shamkin_Staff_run: 3190 - 3216 fr.,
62) Shamkin_Walking_back_A: 3221 - 3256 fr.,