• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
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• Prefab workflow: Prefabs for each object already set up & ready to go
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• Custom collision meshes where needed
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• Example scenes with day & night lighting, post processing and a basic first person controller included
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• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box). Please note: There are currently no dedicated versions for the SRPs included.
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• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K. Please use Linear color space.
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• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
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Total mesh count: 247 \nTotal prefab count: 286 \nHighest texture resolution: 4096 x 4096 pixels \nPolycount range: 1 - 14352\n
This pack contains 4 spaceship hulls: battleship, cruiser, frigate, corvette; turrets; sensors. 7 texture sets and animation. Color\\decal customizing system provide you with possibility to change colors\\decals directly in Unity.
\n \nModel info:\n \n
- MESH: Cruiser hull, Cruiser Axial gun, Frigate hull, Corvette hull, Battleship hull, attachable large side gun with mounts, thrust vectoring nozzle. 11 unique barrels, 3 turret bases, 4 missile\\torpedo launchers, 2 side guns, 36 large turrets and 26 medium turrets. 11 antennas (radars), 4 long antennas, remote satellite and 2 command bridge types.
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- TEXTURE: 7 pre-made HD (4k resolution) texture sets. Each set contain specific color scheme and decals. Set 1: USSR, Set 2: Empire, Set 3: Technocracy, Set 4: Monarchy, Set 5: Corporate, Set 6: Pirate, Set 7: Shadow.
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- TEXTURE CUSTOMIZATION: Unique color and decal customizing system. With it you can change any colors and add custom decals in short time. Process is simple as never before – just drag and drop grayscale decal image on material, choose color and decal is ready! Use S8 Custom prefabs for this – and look video as short preview\\tutorial. (max resolution 2048 px).
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- MESH CUSTOMIZATION: Huge variety of mesh customization: Build your own legendary spaceship by placing weaponry, sensors or nozzles where you want. Make ships with unique combat role.
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- PREFABS: Pack include 1000+ ready to use prefabs: BS hull & engine equipment - 24, Radars & Command = 336, Weapons – 672.
\n \nPBR Textures:\n \n
- PBR textures for Unity 5 Standard shader. (metalness setup)
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- All textures created in linear color range. (however, asset can be used in Gamma color range too).
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- 4096 textures: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion and emissive maps in .tga file format.
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- This pack use 6 textures: 1. battleship hull and thrust vectoring nozzle, 2. side gun with mounts, 3. sensors, 4. turrets, 5. cruiser hull and cruiser axial gun, 6. frigate and Corvette hulls.
\n \nAnimation:\n \n
- moving parts were detached in single meshes and linked.
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- all meshes have reasonable pivot points.
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- all turrets and side guns have firing animation (recoil), flaps rotation (fixed guns with flaps) or barrel rotation (VULCAN type guns).
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- Sensors have animated 360 dg rotation, long antennas and satellite have animated 45 dg tilt up or down.
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- Pack is ready for additional animation – animation in fbx meshes is separated on individual clips with appropriate names.
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- All animated meshes have animation controllers assigned. Animation controllers have imported animation with appropriate names.
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- For animation preview check this links – Turrets: http://u3d.as/kvh Sensors: - http://u3d.as/kvg.
\n \nFlickering Light Animation:\n
- Pack contains flickering light animation. You can use it for creating flickering lights on antenna tips.
\n \nExtra notes:\n \n
- The model is fully unwrapped by hand.
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- Model was not intended for subdivision.
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- No third-party renderer or plug-ins needed.
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- All models have 0 rotation.
\n \nPolycount (tris)\n \n
Final polycount depends on how many weaponry and sensors are used for the spaceship.
The Ceiling fan comes with an adjustable pole for various Ceiling heights, adjustable materials so you can change colour variations. Also included are the Walls, Windows, Trims and Script to adjust the Fan speed.
Demo scene is included.