This is a low poly model that derived from a photo capture of a nature scene. I took around ~40 videos and broke up 3 video recordings using Reality Capture software to create a high poly model. Afterwards I retopologized the high and baked down to the low using xNormal and Substance Painter.
The high poly was roughly 12.3 million poly's, which I got down to around 3500 for the low, as I was still trying to capture a fair amount of detail. The detail of the file was large enough to give xNormal some trouble and created some gaps in the albedo map, so roughly 25% of the color map was completely painted by hand in photoshop.
Hope you enjoy!