\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\n \n
It can be used in various cases for example;\n
-First/Third person shooter maps
\n
-Post apocalyptic Scenes
\n
-Millitary environments
\n
-battle royal maps
\n
-urban settings
\n\n \n
The Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\n \n
Level of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
\n
Art created by Dekogon Kollab Artists. \n
\n
Technical Details\n
\n
Features:\n
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Produced by Cristina Sala Ripoll while studying our MSc in Medical Art. For use in our anatomy teaching.
This model is based upon the ‘BodyParts3D’ data set available at: http://lifesciencedb.jp/bp3d/