Another 3D model, this time is the old pipe wrench. I tried to achieve more realistic textures. Modeling - Maya and Zrush, texturing - Substance Painter, rendering - Marmoset Toolbag.
The model has 4K maps for both PBR workflows: Metal/Roughness and Specular/Glossiness.
I will be glad to hear criticism and suggestions.
Thank you for watching!