Materials:
**Tire (4K, 2K, 1K):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Rim (4k,2K):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Lug nuts (512x512):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Bolts (256x256):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO