MATERIALS:
**Tire (4K, 2K, 1K):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Rim (4k,2K,1K):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Bolts (256,128):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Emblem (1K, 512, 256)**
Base Color, Metallic, Roughness, Normal_OpenGL, AO
**Lug nuts (256,128):**
Base Color, Metallic, Roughness, Normal_OpenGL, AO