Asset Overview
Texture Types: Diffuse, Occlusion, Metal, Roughness
UV Sets: 2
Polycount: 7.5k
This statue was sculpted within zbrush and set up to be game ready, you can find multiple types materials for the statue on my profile. I have optimized the textures so you can find the Roughness, Metallic and Occlusion within the one texture to save space and help with performance. I have also provided 1k, 2k and 4k versions of each of the textures. The final will look best in the Unreal engine.
I did plan on making them into one bundle but unfortunately, I have to sell them individually because of the file size limit, that said now you can look at every material individually and decide which one you want.
Also, you can find the project here! I have renders of some other materials in substance painters that I have uploaded here:
https://www.artstation.com/artwork/4BZgW